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Piracy networks can be traced back to the mid-1980s, with infrastructure changes resulting from the Bell System breakup serving as a major catalyst. Video game trading circles began to emerge in the years following, with networks of computers, connected via modem to long-distance telephone lines, transmitting the contents of floppy discs. [2]
John G. Malcolm, former Senior Vice President and Director of Worldwide Anti-Piracy for the MPAA, has been quoted saying that the goal of the campaign is to "make an example of" internet movie thieves and other pirates. [3]
By 2009, over 100 parodies of the announcement had been created. [3] It was reported that the music in the announcement was stolen and used without permission. [7] [8] However, one source disputes this, saying the reporting is the result of conflation regarding a different anti-piracy ad that used stolen music. [9]
Coded anti-piracy marks can be added to films to identify the source of illegal copies and shut them down. In 2006, a notable example of using Coded Anti-Piracy marks resulted in a man being arrested [79] for uploading a screener's copy of the movie Flushed Away. Some photocopiers use Machine Identification Code dots for similar purposes.
Alliance for Creativity and Entertainment (ACE) is a coalition [1] of more than 50 major global entertainment companies and film studios, [2] aimed at reducing online piracy of copyrighted material. [3] ACE was launched on June 13, 2017. [4] [3]
Leading anti-piracy body Alliance for Creativity and Entertainment (ACE) has shut down two major illegal streaming services in Georgia. Considered the two largest illegal streamers in the former ...
During the 1990s and early 2000s, FACT created a 30-second to 1-minute anti-piracy warning called "Beware of Illegal Video Cassettes", [17] reminding customers to check whether or not they have a genuine VHS cassette, and how to report pirated copies; warning that poor quality illegal cassettes could detract from their viewing experience ...
Copy protection for computer software, especially for games, has been a long cat-and-mouse struggle between publishers and crackers.These were (and are) programmers who defeated copy protection on software as a hobby, add their alias to the title screen, and then distribute the "cracked" product to the network of warez BBSes or Internet sites that specialized in distributing unauthorized ...