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  2. Stuffed toy - Wikipedia

    en.wikipedia.org/wiki/Stuffed_toy

    They are known by many names, such as plush toys, plushies, lovies, stuffed animals, diane, and stuffies; in Britain and Australia, they may also be called soft toys or cuddly toys. The stuffed toy originated from the Steiff company of Germany in the late 19th century and gained popularity following the creation of the teddy bear in the United ...

  3. Category:Stuffed toys - Wikipedia

    en.wikipedia.org/wiki/Category:Stuffed_toys

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  4. Teddy bear - Wikipedia

    en.wikipedia.org/wiki/Teddy_bear

    A teddy bear is a stuffed toy in the form of a bear.Developed apparently simultaneously by toymakers Morris Michtom in the U.S. and Richard Steiff under his aunt Margarete Steiff's company in Germany in the early 20th century, the teddy bear, named after President Theodore Roosevelt, became a popular children's toy and has been celebrated in story, song, and film.

  5. Mary Meyer Corporation - Wikipedia

    en.wikipedia.org/wiki/Mary_Meyer_Corporation

    The doorway into the Mary Meyer Corporation office. Mary Meyer Corporation is a manufacturer of plush stuffed toys, founded by Mary (Lorang) Meyer in 1933. [1] This business is located in Townshend, Vermont and is still family-run with four of Mary Meyer's grandchildren running the day-to-day operations.

  6. Applause (toy company) - Wikipedia

    en.wikipedia.org/wiki/Applause_(toy_company)

    The company was founded as The Wallace Berrie Company in 1966 by Wallace Berrie. In 1979, the company acquired the Applause division from Knickerbocker Toys. In 1986, the company changed its name to Applause Inc after a purchase by Jerrald A. Plebiew. In 1992, Applause released the Magic Trolls Babies toy line.

  7. From Plush Toys to Live Streaming: How Gaming Brands Became ...

    www.aol.com/plush-toys-live-streaming-gaming...

    2. Esports and Live Streaming. Esports have become a major part of the gaming industry. In this arena, gaming brands can create different types of content, such as live streams, reels, and ...

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