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  2. WIMP (computing) - Wikipedia

    en.wikipedia.org/wiki/WIMP_(computing)

    A word processing program that uses a WIMP paradigm, providing mouse-operated toolbars and menus to access its functions. In human–computer interaction, WIMP stands for "windows, icons, menus, pointer", [1] [2] [3] denoting a style of interaction using these elements of the user interface. Other expansions are sometimes used, such as ...

  3. List of graphical user interface elements - Wikipedia

    en.wikipedia.org/wiki/List_of_graphical_user...

    This article explains the most common elements of visual language interfaces found in the WIMP ("window, icon, menu, pointer") paradigm, although many are also used at other graphical post-WIMP interfaces. These elements are usually embodied in an interface using a widget toolkit or desktop environment.

  4. Post-WIMP - Wikipedia

    en.wikipedia.org/wiki/Post-WIMP

    However, WIMP interfaces are not optimal for working with certain tasks or through input devices which differ from a mouse and keyboard. WIMPs are usually pixel-hungry, so given limited screen real estate they can distract attention from the task at hand. Thus, other interfaces can better encapsulate workspaces, actions, and objects for such tasks.

  5. History of the graphical user interface - Wikipedia

    en.wikipedia.org/wiki/History_of_the_graphical...

    Several vendors have created their own windowing systems based on independent code, but with basic elements in common that define the WIMP "window, icon, menu and pointing device" paradigm. There have been important technological achievements, and enhancements to the general interaction in small steps over previous systems.

  6. Windowing system - Wikipedia

    en.wikipedia.org/wiki/Windowing_system

    Typical elements of a window.The window decoration is either drawn by the window manager or by the client. The drawing of the content is the task of the client. In computing, a windowing system (or window system) is a software suite that manages separately different parts of display screens. [1]

  7. Direct manipulation interface - Wikipedia

    en.wikipedia.org/wiki/Direct_manipulation_interface

    Having real-world metaphors for objects and actions can make it easier for a user to learn and use an interface (some might say that the interface is more natural or intuitive), and rapid, incremental feedback allows a user to make fewer errors and complete tasks in less time, because they can see the results of an action before completing the ...

  8. User interface - Wikipedia

    en.wikipedia.org/wiki/User_interface

    AMX Desk made a basic WIMP GUI. Linotype WYSIWYG 2000, 1989. 1968 – Douglas Engelbart demonstrated NLS, a system which uses a mouse, pointers, hypertext, and multiple windows. [13] 1970 – Researchers at Xerox Palo Alto Research Center (many from SRI) develop WIMP paradigm (Windows, Icons, Menus, Pointers) [13]

  9. 3D user interaction - Wikipedia

    en.wikipedia.org/wiki/3D_user_interaction

    Examples of trackers include motion trackers, eye trackers, and data gloves. A simple 2D mouse may be considered a navigation device if it allows the user to move to a different location in a virtual 3D space. Navigation devices such as the treadmill and bicycle make use of the natural ways that humans travel in the real world. Treadmills ...