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  2. List of Nintendo 64 games - Wikipedia

    en.wikipedia.org/wiki/List_of_Nintendo_64_games

    The Nintendo 64 Nintendo 64 Game Paks. Super Mario 64, the reverse of a North American, a PAL region, and a Japanese region game with identical tabs near its bottom edge. The Nintendo 64 home video game console's library of games were primarily released in a plastic ROM cartridge called the Game Pak.

  3. Category:Nintendo 64 games - Wikipedia

    en.wikipedia.org/wiki/Category:Nintendo_64_games

    Pages in category "Nintendo 64 games" The following 200 pages are in this category, out of approximately 359 total. This list may not reflect recent changes.

  4. Category:Nintendo 64-only games - Wikipedia

    en.wikipedia.org/.../Category:Nintendo_64-only_games

    This is a non-diffusing subcategory of Category:Nintendo 64 games. It includes titles that can also be found in the parent category, or in diffusing subcategories of the parent. Video games in this category have been released exclusively on the Nintendo 64 console.

  5. List of best-selling Nintendo 64 video games - Wikipedia

    en.wikipedia.org/wiki/List_of_best-selling...

    This is a list of video games for the Nintendo 64 video game console that have sold or shipped at least one million copies. The best-selling game on the Nintendo 64 is Super Mario 64 . First released in Japan on June 23, 1996, it was a launch title for the system and the first Super Mario game to use three-dimensional graphics .

  6. Lists of games on Nintendo consoles - Wikipedia

    en.wikipedia.org/wiki/Lists_of_games_on_Nintendo...

    Nintendo logo. Lists of games on Nintendo consoles covers video games provided by Nintendo. The lists include lists of games for home consoles, handheld consoles, hybrid and others. For games produced by Nintendo and other products by Nintendo, see List of Nintendo products.

  7. Nintendo 64 - Wikipedia

    en.wikipedia.org/wiki/Nintendo_64

    Nintendo 64 games generally used faster and more compact 32-bit data-operations, [74] as these were sufficient to generate 3D-scene data for the console's RSP (Reality Signal Processor) unit. In addition, 32-bit code executes faster and requires less storage space (which is at a premium on the Nintendo 64's cartridges).

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