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  2. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-playable characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in 1948, first seen in the game Nim. [1]

  3. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  4. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC) control and procedural content generation (PCG). Machine learning is a subset of artificial intelligence that uses historical data to build predictive and analytical models.

  5. Category:Video games about artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_about...

    Pages in category "Video games about artificial intelligence" The following 86 pages are in this category, out of 86 total. This list may not reflect recent changes.

  6. Neuro-sama - Wikipedia

    en.wikipedia.org/wiki/Neuro-sama

    According to Vedal, a separate AI model controls her in-game actions when she plays video games. [8] In a 2023 interview with Bloomberg News, he said that Neuro-sama was his full-time job. [9] The first iteration of Neuro-sama was created in May 2019 as a neural network trained to play the rhythm game osu!. [10]

  7. Team behind popular Falcon AI models unveils new startup with ...

    www.aol.com/finance/team-behind-popular-falcon...

    Adaptive, a startup founded by the team that built the open source large language model Falcon and that then worked together at open source AI company Hugging Face, has emerged from stealth with ...

  8. Category:Game artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Category:Game_artificial...

    Pages in category "Game artificial intelligence" The following 56 pages are in this category, out of 56 total. This list may not reflect recent changes. ...

  9. Powered by the Apocalypse - Wikipedia

    en.wikipedia.org/wiki/Powered_by_the_Apocalypse

    The game is advertised as having old-school style with modern rules. [33] [34] Epyllion Epyllion is a game where players play dragons in a dragon-centric world, published by Magpie Games. [35] Fantasy World Fantasy World is a tabletop role-playing game published by MS Edizioni, based on the Powered by the Apocalypse (PbtA) system. [36]

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