enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Glicko rating system - Wikipedia

    en.wikipedia.org/wiki/Glicko_rating_system

    The Glicko rating system and Glicko-2 rating system are methods of assessing a player's strength in zero-sum two-player games. The Glicko rating system was invented by Mark Glickman in 1995 as an improvement on the Elo rating system and initially intended for the primary use as a chess rating system. Glickman's principal contribution to ...

  3. Elo rating system - Wikipedia

    en.wikipedia.org/wiki/Elo_rating_system

    The Elo[a] rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess or esports. It is named after its creator Arpad Elo, a Hungarian-American physics professor. The Elo system was invented as an improved chess-rating system over the previously used Harkness system, [1] but is also used as a ...

  4. Mathematics - Wikipedia

    en.wikipedia.org/wiki/Mathematics

    So, an area of study can be qualified as mathematics as soon as one can prove theorems—assertions whose validity relies on a proof, that is, a purely-logical deduction. [176] Others take the perspective that mathematics is an investigation of axiomatic set theory, as this study is now a foundational discipline for much of modern mathematics.

  5. Bimatrix game - Wikipedia

    en.wikipedia.org/wiki/Bimatrix_game

    Bimatrix game. In game theory, a bimatrix game is a simultaneous game for two players in which each player has a finite number of possible actions. The name comes from the fact that the normal form of such a game can be described by two matrices - matrix describing the payoffs of player 1 and matrix describing the payoffs of player 2. [1]

  6. Nash equilibrium - Wikipedia

    en.wikipedia.org/wiki/Nash_equilibrium

    If we admit mixed strategies (where a pure strategy is chosen at random, subject to some fixed probability), then there are three Nash equilibria for the same case: two we have seen from the pure-strategy form, where the probabilities are (0%, 100%) for player one, (0%, 100%) for player two; and (100%, 0%) for player one, (100%, 0%) for player ...

  7. Scopa - Wikipedia

    en.wikipedia.org/wiki/Scopa

    This player has two options: either place a card on the table or play a card to capture one or more cards. A capture is made by matching a card in the player's hand to a card of the same value on the table, or if that is not possible, by matching a card in the player's hand to the sum of the values of two or more cards on the table.

  8. Tie-breaking in Swiss-system tournaments - Wikipedia

    en.wikipedia.org/wiki/Tie-breaking_in_Swiss...

    To calculate this, sum the running score for each round. For example, if a player has (in order) a win, loss, win, draw, and a loss; his round-by-round score will be 1, 1, 2, 2½, 2½. The sum of these numbers is 9. Additionally, one point is subtracted from the sum for each unplayed win, and ½ point is subtracted for each unplayed draw.

  9. Matching pennies - Wikipedia

    en.wikipedia.org/wiki/Matching_pennies

    Matching pennies is a non-cooperative game studied in game theory. It is played between two players, Even and Odd. Each player has a penny and must secretly turn the penny to heads or tails. The players then reveal their choices simultaneously. If the pennies match (both heads or both tails), then Even wins and keeps both pennies.