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  2. String (computer science) - Wikipedia

    en.wikipedia.org/wiki/String_(computer_science)

    String (computer science) Strings are typically made up of characters, and are often used to store human-readable data, such as words or sentences. In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length ...

  3. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    Java syntax. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike in C++, in Java there are no global functions or variables, but there are data members which are also regarded as global variables. All code belongs to classes and all values are objects.

  4. Comparison of programming languages (string functions)

    en.wikipedia.org/wiki/Comparison_of_programming...

    e. String functions are used in computer programming languages to manipulate a string or query information about a string (some do both). Most programming languages that have a string datatype will have some string functions although there may be other low-level ways within each language to handle strings directly.

  5. String interning - Wikipedia

    en.wikipedia.org/wiki/String_interning

    The single copy of each string is called its intern and is typically looked up by a method of the string class, for example String.intern() [2] in Java. All compile-time constant strings in Java are automatically interned using this method. [3] String interning is supported by some modern object-oriented programming languages, including Java ...

  6. Skeleton (computer programming) - Wikipedia

    en.wikipedia.org/.../Skeleton_(computer_programming)

    Skeleton (computer programming) Skeleton programming is a style of computer programming based on simple high-level program structures and so called dummy code. Program skeletons resemble pseudocode, but allow parsing, compilation and testing of the code. Dummy code is inserted in a program skeleton to simulate processing and avoid compilation ...

  7. Closure (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Closure_(computer_programming)

    In programming languages, a closure, also lexical closure or function closure, is a technique for implementing lexically scoped name binding in a language with first-class functions. Operationally, a closure is a record storing a function [ a ] together with an environment. [ 1 ] The environment is a mapping associating each free variable of ...

  8. Wrapper function - Wikipedia

    en.wikipedia.org/wiki/Wrapper_function

    Wrapper function. A wrapper function is a function (another word for a subroutine) in a software library or a computer program whose main purpose is to call a second subroutine [1] or a system call with little or no additional computation. Wrapper functions simplify writing computer programs by abstracting the details of a subroutine's ...

  9. Composite pattern - Wikipedia

    en.wikipedia.org/wiki/Composite_pattern

    Composite pattern. In software engineering, the composite pattern is a partitioning design pattern. The composite pattern describes a group of objects that are treated the same way as a single instance of the same type of object. The intent of a composite is to "compose" objects into tree structures to represent part-whole hierarchies.