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  2. State pattern - Wikipedia

    en.wikipedia.org/wiki/State_pattern

    The state pattern is a behavioral software design pattern that allows an object to alter its behavior when its internal state changes. This pattern is close to the concept of finite-state machines. The state pattern can be interpreted as a strategy pattern, which is able to switch a strategy through invocations of methods defined in the pattern ...

  3. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Software design pattern. In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code. Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase ...

  4. List of software architecture styles and patterns - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Blackboard (design pattern) Client–server model (multitier architecture exhibits this style) Cloud computing patterns. Component-based. Database-centric. Domain-driven designing. Competing Consumers pattern. Event-driven aka implicit invocation. Hexagonal Architecture (also known as Ports and Adapters)

  5. State (computer science) - Wikipedia

    en.wikipedia.org/wiki/State_(computer_science)

    State (computer science) In information technology and computer science, a system is described as stateful if it is designed to remember preceding events or user interactions; [1] the remembered information is called the state of the system. The set of states a system can occupy is known as its state space. In a discrete system, the state space ...

  6. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    In software design and engineering, the observer pattern is a software design pattern in which an object, named the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods. It is often used for implementing distributed event-handling systems in ...

  7. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities ...

  8. Separation of concerns - Wikipedia

    en.wikipedia.org/wiki/Separation_of_concerns

    In computer science, separation of concerns (sometimes abbreviated as SoC) is a design principle for separating a computer program into distinct sections. Each section addresses a separate concern, a set of information that affects the code of a computer program. A concern can be as general as "the details of the hardware for an application ...

  9. Memento pattern - Wikipedia

    en.wikipedia.org/wiki/Memento_pattern

    The memento pattern is a software design pattern that exposes the private internal state of an object. One example of how this can be used is to restore an object to its previous state (undo via rollback), another is versioning, another is custom serialization. The memento pattern is implemented with three objects: the originator, a caretaker ...