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Page zoom in LibreOffice Writer. The level of page zoom, expressed as a percentage, can often be accessed using a slider. Other methods include a drop-down menu from with a zoom level can be selected, pinch-to-zoom on touchscreen devices, mouse wheel scrolling (often in combination with holding down a key on the keyboard), or keyboard shortcuts (such as CTRL + +/-).
With simple keyboard shortcuts, you can zoom in or out to make text larger or smaller. In an instant, these commands improve the readability of the content you're viewing. • Zoom in - Press Ctrl (CMD on a Mac) + the plus key (+) on your keyboard. • Zoom out - Press Ctrl (CMD on a Mac) + the minus key (-) on your keyboard. Zoomed too far?
Version 7.0 was the first to emerge under this partnership. The first macOS compatible version of program was released in 2009, [40] allowing games to be made for two operating systems with minimal changes. Version 8.1 (April 2011) sees the name changed to GameMaker (lacking a space) to avoid any confusion [41] with the 1991 software Game-Maker.
Game-Maker 3.0, CD-ROM edition. Game-Maker 1.0: Includes one 1.44 MB microfloppy disk containing the full set of RSD tools plus the games Sample, Terrain, Houses, Animation, Pipemare, Nebula, and Penguin Pete. Also included, beginning in version 1.04, is a separate diskette containing the GameLynk game Barracuda: Secret Mission 1. All 1.X ...
Example of a ZUI. In computing, a zooming user interface or zoomable user interface (ZUI, pronounced zoo-ee) is a type of graphical user interface (GUI) where users can change the scale of the viewed area in order to see more detail or less, and browse through different documents.
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The perfect slider sandwich for parties, game day or as an easy dinner option. Get the recipe: Sheet Pan Cuban Sliders Related: The Best Classic Burger Recipe
Garry Kitchen's GameMaker is an integrated development environment for the Commodore 64, Apple II, and IBM PC compatibles, created by Garry Kitchen and released by Activision in 1985. It is one of the earliest all-in-one game design products aimed at the general consumer, preceded by Broderbund's The Arcade Machine in 1982.