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Additional functionality can be implemented in software's scripting language or platform-specific native extensions. [8] In GameMaker Studio 2, users can choose whether to export the game as an NSIS installer, or a .zip file containing the game, the data.win file, and any files added under the "Included Files" tab in the editor. [9]
The engine allows one player at a time, with the screen automatically scrolling in any of the four cardinal directions when the character comes within 1/3 screen width or height of the screen's edge. All Game-Maker games lack an on-screen display (of hit points, score, lives, etc.), though much of this information can be tracked in the ...
In some cases user may also click on a point on the slider to change the setting. It is different from a scrollbar in that it is not continuous but used to adjust a value without changing the format of the display or the other information on the screen. Its most popular use is for viewing and jumping to a playback position in media player software.
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On the Windows platform, AVS Video Editor, Windows Movie Maker, Pinnacle Studio, Serif MoviePlus, Avid Media Composer, Sony Vegas Studio (and Movie), Ulead VideoStudio, Adobe Premiere, and PicturesToExe also have pan and zoom features built-in; otherwise, it is still available through third-party extensions.
A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move ...
Garry Kitchen's GameMaker is an integrated development environment for the Commodore 64, Apple II, and IBM PC compatibles, created by Garry Kitchen and released by Activision in 1985. It is one of the earliest all-in-one game design products aimed at the general consumer, preceded by Broderbund's The Arcade Machine in 1982.
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