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Open Court Reading; name changed to "Imagine It!" in 2008; Orton-Gillingham; Phono-graphix (1993) – developed by Carmen and Geoffrey McGuinness; Preventing Academic Failure (PAF) program (1978) Reading Mastery by SRA/McGraw-Hill, previously known as DISTAR; Smart Way Reading and Spelling (2001) Spalding Method
In 1991, Broderbund made the first of its two great contributions to the history of CD-ROM publishing by releasing, as the inaugural title in its children's software arm, Living Books: One of the first CD-ROMs ever, it was an interactive reading primer called Just Grandma and Me. "Living Books was our bet on CD-ROM as a delivery vehicle," says ...
The first two games were developed in October 1995 and the last two were developed in 1996. The products make use of interactive storybooks based on fairy tales to help early readers broaden their reading, vocabulary, writing and word recognition skills. Each number in the title corresponds to the reading level of the reader they are aimed at.
CK-12 was established in 2007 by Neeru Khosla and Murugan Pal as a not-for-profit educational organization. [5] Teacher-generated content was initially made available under Creative Commons Attribution licenses so as to make it simpler, easier, and more affordable for children to access educational resources.
Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader. It was then re-released in 1997 under the title Reader Rabbit's Interactive Reading Journey For Grades K-1, followed by another in 1998 titled Reader Rabbit's Reading Ages 4–6 and a personalized version in 1999.
An interactive storybook (or CD-ROM storybook) is a children's story packaged with animated graphics, sound or other interactive elements (e.g., word pronunciation). Such stories are usually published as software on CD-ROMs .
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