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  2. Behavioural design - Wikipedia

    en.wikipedia.org/wiki/Behavioural_design

    Behavioural design is a sub-category of design, which is concerned with how design can shape, or be used to influence human behaviour. [ 1 ] [ 2 ] All approaches of design for behaviour change acknowledge that artifacts have an important influence on human behaviour and/or behavioural decisions.

  3. Behavioral pattern - Wikipedia

    en.wikipedia.org/wiki/Behavioral_pattern

    Examples of this type of design pattern include: Blackboard design pattern Provides a computational framework for the design and implementation of systems that integrate large and diverse specialized modules, and implement complex, non-deterministic control strategies Chain-of-responsibility pattern

  4. Stanford Behavior Design Lab - Wikipedia

    en.wikipedia.org/wiki/Stanford_Behavior_Design_Lab

    Founded in 1998 and directed by B. J. Fogg, the Behavior Design Lab is a team of Stanford students, recent graduates, and quantitative researchers who study factors that impact human behavior, and conduct IRB research. The team is the global authority in a new and systematic way to design for behavior change, an approach called “Behavior Design."

  5. Category:Human behavior - Wikipedia

    en.wikipedia.org/wiki/Category:Human_behavior

    Simple English; سنڌي; Slovenčina ... Download as PDF; Printable version; In other projects Wikimedia Commons; ... Anti-social behaviour (6 C, 46 P) Applied ...

  6. Behavioral systems analysis - Wikipedia

    en.wikipedia.org/wiki/Behavioral_systems_analysis

    Behavioral systems analysis is an approach to organizational design and management. It is based on the premise that organizations are complex systems.As such, changes in one aspect of performance in an organization necessarily affects performance in another parts of an organization.

  7. B. J. Fogg - Wikipedia

    en.wikipedia.org/wiki/B._J._Fogg

    In 2007, Fogg co-taught a Stanford course about Facebook Apps with Dave McClure, [27] where students used persuasive design to create Facebook apps that amassed millions of users during the 10-week course. [28] The New York Times quoted Fogg as referring to it as "a period of time when you could walk in and collect gold." [29]

  8. Behavioral urbanism - Wikipedia

    en.wikipedia.org/wiki/Behavioral_urbanism

    This page was last edited on 10 January 2023, at 01:30 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  9. Blackboard (design pattern) - Wikipedia

    en.wikipedia.org/wiki/Blackboard_(design_pattern)

    In software engineering, the blackboard pattern is a behavioral design pattern [1] that provides a computational framework for the design and implementation of systems that integrate large and diverse specialized modules, and implement complex, non-deterministic control strategies.

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