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The Fifth Giant is a hypothetical ice giant proposed as part of the Five-planet Nice model, an extension of the Nice model of solar system evolution. This hypothesis suggests that the early Solar System once contained a fifth giant planet in addition to the four currently known giant planets: Jupiter , Saturn , Uranus , and Neptune . [ 1 ]
An example of a readable book [b]. Each of the nine countries covered by the library, as well as Reporters without Borders, has an individual wing, containing a number of articles, [1] available in English and the original language the article was written in. [2] The texts within the library are contained in in-game book items, which can be opened and placed on stands to be read by multiple ...
The Fifth Giant is a hypothetical fifth giant planet originally in an orbit between Saturn and Uranus but was ejected from the Solar System into interstellar space after a close encounter with Jupiter, resulting in a rapid divergence of Jupiter's and Saturn's orbit which may have ensured the orbital stability of the terrestrial planets in the ...
The five-planet Nice model is a numerical model of the early Solar System that is a revised variation of the Nice model.It begins with five giant planets, the four that exist today plus an additional ice giant between Saturn and Uranus in a chain of mean-motion resonances.
Schematic diagram of the orbits of the fictional planets Vulcan, Counter-Earth, and Phaëton in relation to the five innermost planets of the Solar System.. Fictional planets of the Solar System have been depicted since the 1700s—often but not always corresponding to hypothetical planets that have at one point or another been seriously proposed by real-world astronomers, though commonly ...
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This article focuses on a fifth giant planet in the context of the Nice model. Planet Nine's capture in a large semi-major axis should be early when the sun was in a cluster or when the gas disk was massive enough to alter its orbit. If the Nice model timing matches the LHB this planet would be lost much later.
3Dc+ (FourCC: ATI1) (also known as BC4 or Block Compression 4) can compress textures, i.e. light maps, shadow maps, HDR textures and material properties. 3Dc+ provides 2:1 compression ratio with single component (DXT5 alpha) 8-bit integer textures and 4:1 compression ratio with normal maps and textures consisting of two 8-bit integer components