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  2. Type conversion - Wikipedia

    en.wikipedia.org/wiki/Type_conversion

    In computer science, type conversion, [1] [2] type casting, [1] [3] type coercion, [3] and type juggling [4] [5] are different ways of changing an expression from one data type to another. An example would be the conversion of an integer value into a floating point value or its textual representation as a string, and vice versa.

  3. List of numerical libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_numerical_libraries

    ALGLIB is an open source / commercial numerical analysis library with C++ version; Armadillo is a C++ linear algebra library (matrix and vector maths), aiming towards a good balance between speed and ease of use. [1] It employs template classes, and has optional links to BLAS and LAPACK. The syntax is similar to MATLAB.

  4. Q (number format) - Wikipedia

    en.wikipedia.org/wiki/Q_(number_format)

    The Q notation is a way to specify the parameters of a binary fixed point number format. For example, in Q notation, the number format denoted by Q8.8 means that the fixed point numbers in this format have 8 bits for the integer part and 8 bits for the fraction part. A number of other notations have been used for the same purpose.

  5. Unum (number format) - Wikipedia

    en.wikipedia.org/wiki/Unum_(number_format)

    Unums (universal numbers [1]) are a family of number formats and arithmetic for implementing real numbers on a computer, proposed by John L. Gustafson in 2015. [2] They are designed as an alternative to the ubiquitous IEEE 754 floating-point standard. The latest version is known as posits. [3]

  6. Double-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Double-precision_floating...

    On Java before version 1.2, every implementation had to be IEEE 754 compliant. Version 1.2 allowed implementations to bring extra precision in intermediate computations for platforms like x87. Thus a modifier strictfp was introduced to enforce strict IEEE 754 computations. Strict floating point has been restored in Java 17. [6]

  7. Double dabble - Wikipedia

    en.wikipedia.org/wiki/Double_dabble

    In computer science, the double dabble algorithm is used to convert binary numbers into binary-coded decimal (BCD) notation. [1] [2] It is also known as the shift-and-add-3 algorithm, and can be implemented using a small number of gates in computer hardware, but at the expense of high latency. [3]

  8. Kaprekar's routine - Wikipedia

    en.wikipedia.org/wiki/Kaprekar's_routine

    In number theory, Kaprekar's routine is an iterative algorithm named after its inventor, Indian mathematician D. R. Kaprekar. [1] [2] Each iteration starts with a number, sorts the digits into descending and ascending order, and calculates the difference between the two new numbers.

  9. Magic number (programming) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(programming)

    The use of unnamed magic numbers in code obscures the developers' intent in choosing that number, [2] increases opportunities for subtle errors (e.g. is every digit correct in 3.14159265358979323846 and can be rounded to 3.14159? [clarification needed] [3]) and makes it more difficult for the program to be adapted and extended in the future. [4]