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A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the t
Graphs of functions commonly used in the analysis of algorithms, showing the number of operations versus input size for each function. The following tables list the computational complexity of various algorithms for common mathematical operations.
Booth's multiplication algorithm is a multiplication algorithm that multiplies two signed binary numbers in two's complement notation. The algorithm was invented by Andrew Donald Booth in 1950 while doing research on crystallography at Birkbeck College in Bloomsbury, London. [1] Booth's algorithm is of interest in the study of computer ...
The run-time bit complexity to multiply two n-digit numbers using the algorithm is ( ) in big O notation. The Schönhage–Strassen algorithm was the asymptotically fastest multiplication method known from 1971 until 2007.
The standard procedure for multiplication of two n-digit numbers requires a number of elementary operations proportional to , or () in big-O notation. Andrey Kolmogorov conjectured that the traditional algorithm was asymptotically optimal, meaning that any algorithm for that task would require () elementary operations.
For example, when computing x 2 k −1, the binary method requires k−1 multiplications and k−1 squarings. However, one could perform k squarings to get x 2 k and then multiply by x −1 to obtain x 2 k −1. To this end we define the signed-digit representation of an integer n in radix b as
There are at least two ways of representing quaternions as matrices in such a way that quaternion addition and multiplication correspond to matrix addition and matrix multiplication. One is to use 2 × 2 complex matrices, and the other is to use 4 × 4 real matrices. In each case, the representation given is one of a family of linearly related ...
Such numbers are too large to be stored in a single machine word. Typically, the hardware performs multiplication mod some base B, so performing larger multiplications requires combining several small multiplications. The base B is typically 2 for microelectronic applications, 2 8 for 8-bit firmware, [4] or 2 32 or 2 64 for software applications.