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Lizard scales may differ strongly in form on different parts of the lizard and are often of use in taxonomy to differentiate species (or higher taxa, such as families). For instance, members of the family Lacertidae have large head plates (Figure 2) while geckos have no such "plates" but only very small head scales.
Solid texturing is a process where the texture generating function is evaluated over at each visible surface point of the model so the resulting material properties (like color, shininess or normal) depends only on their 3D position, not their parametrized 2D surface position like in traditional 2D texture mapping. Consequently, solid textures ...
In zoology, a scale (Ancient Greek: λεπίς, romanized: lepís; Latin: squāma) is a small rigid plate that grows out of an animal's skin to provide protection. In lepidopterans ( butterflies and moths ), scales are plates on the surface of the insect wing , and provide coloration.
The OBJ file format is a simple data-format that represents 3D geometry alone – namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making ...
Keeled scales on a colubrid snake, Amphiesma stolatum. Keeled scales refer to reptile scales that, rather than being smooth, have a ridge down the center that may or may not extend to the tip of the scale, [1] making them rough to the touch.
Daz 3D works in an "open development" environment, releasing early and turning to its users for bug reports and feature input. In May 2010, the company released Carrara 8.0. It included the addition of the Bullet physics engine, with which Carrara can more realistically animate scenes involving collisions of multiple bodies or particles.
Squamata (/ s k w æ ˈ m eɪ t ə /, Latin squamatus, 'scaly, having scales') is the largest order of reptiles, comprising lizards and snakes.With over 12,162 species, [3] it is also the second-largest order of extant (living) vertebrates, after the perciform fish.
In an application where many small textures are used frequently, it is often more efficient to store the textures in a texture atlas which is treated as a single unit by the graphics hardware. This reduces both the disk I/O overhead and the overhead of a context switch by increasing memory locality .
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