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Simply, the game involves adding a single word to the list that is related to the previous one. Edit the main game or branch section, add a word, enclose it in brackets, update the word count, and save the page. Also, try to avoid miscounting if possible - make sure there are 10 words in at each 10th word!
A Diceware word list is any list of 6 5 = 7 776 unique words, preferably ones the user will find easy to spell and to remember. The contents of the word list do not have to be protected or concealed in any way, as the security of a Diceware passphrase is in the number of words selected, and the number of words each selected word could be taken ...
This list of Latin and Greek words commonly used in systematic names is intended to help those unfamiliar with classical languages to understand and remember the scientific names of organisms. The binomial nomenclature used for animals and plants is largely derived from Latin and Greek words, as are some of the names used for higher taxa , such ...
A thesaurus or synonym dictionary lists similar or related words; these are often, but not always, synonyms. [15] The word poecilonym is a rare synonym of the word synonym. It is not entered in most major dictionaries and is a curiosity or piece of trivia for being an autological word because of its meta quality as a synonym of synonym.
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Techniques that involve semantics and the choosing of words. Anglish: a writing using exclusively words of Germanic origin; Auto-antonym: a word that contains opposite meanings; Autogram: a sentence that provide an inventory of its own characters; Irony; Malapropism: incorrect usage of a word by substituting a similar-sounding word with ...
Low-tech implementations of random word often randomly shuffle a pile of index cards.For example, the "Oblique Strategies" created by Brian Eno and Peter Schmidt in 1975 is a set of 100 cards, each of which is a suggestion of a course of action or thinking to assist in creative situations, where standard logical solutions do not produce the desired result.
The generation effect is typically achieved in cognitive psychology experiments by asking participants to generate words from word fragments. [2] This effect has also been demonstrated using a variety of other materials, such as when generating a word after being presented with its antonym, [3] synonym, [1] picture, [4] arithmetic problems, [2] [5] or keyword in a paragraph. [6]