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  2. Clone Hero - Wikipedia

    en.wikipedia.org/wiki/Clone_Hero

    Clone Hero started as a small project of Ryan Foster's in 2011, [2] then called GuitaRPG, built in the XNA engine and bearing simple, 2D graphics. [10] Around 2015, the game's name was changed to Guitar Game to reflect its forking away from the RPG style, and had been upgraded with pseudo-3D graphics made with 2D graphics with warped perspective. [11]

  3. Guitar Hero (video game) - Wikipedia

    en.wikipedia.org/wiki/Guitar_Hero_(video_game)

    In the case of Guitar Hero, the player may use either the guitar peripheral (a 3/4-scale reproduction of the Gibson SG guitar as bundled with the game, or a third-party version) or a standard controller to play the scrolling notes. [1] The guitar peripheral has five different-colored fret buttons near the nut of the guitar neck, and a strum bar ...

  4. Power Gig: Rise of the SixString - Wikipedia

    en.wikipedia.org/wiki/Power_Gig:_Rise_of_the_Six...

    In the game's "Power Chord" mode, the colored notes on-screen are replaced with colored numbers from 1 to 6, representing which string(s) must be held down in the colored fret area to make a chord, accompanied by strumming. While the guitar can detect every string and fret pressed, the gameplay is only designed to work with basic two-note chord ...

  5. Guitar Hero World Tour - Wikipedia

    en.wikipedia.org/wiki/Guitar_Hero_World_Tour

    Guitar Hero World Tour builds on the gameplay from previous Guitar Hero games, in which players attempt to simulate the playing of rock music using special guitar-shaped controllers. World Tour expands beyond the core guitar-based gameplay by introducing the ability to play drums and sing vocals, and supports the ability for up to four players ...

  6. Guitar Hero - Wikipedia

    en.wikipedia.org/wiki/Guitar_Hero

    The two companies produced two other mobile-based Guitar Hero games; Guitar Hero III: Backstage Pass, released in July 2008, adds role-playing elements to manage the band's success in addition to the core rhythm game, [79] while the mobile version of Guitar Hero World Tour, released in December 2008, expands each included track for play on both ...

  7. Guitar Hero: On Tour - Wikipedia

    en.wikipedia.org/wiki/Guitar_Hero:_On_Tour

    Bala stated that the inspiration for the game was to "see if it was even possible to do a really good music rhythm game on a handheld". [1] The first six months of development were "touch and go", according to Bala, and it took nearly a year of testing and experimentation to determine the best strumming mechanism for the game. [1]

  8. Guitar Hero III: Legends of Rock - Wikipedia

    en.wikipedia.org/wiki/Guitar_Hero_III:_Legends...

    Aspyr published the Microsoft Windows and Mac OS X versions of the game, releasing them later in 2007. Guitar Hero III: Legends of Rock retains the basic gameplay from previous games in the Guitar Hero series, in which the player uses a guitar-shaped controller to simulate the playing of lead, bass, and rhythm guitar parts in rock songs by ...

  9. JamLegend - Wikipedia

    en.wikipedia.org/wiki/JamLegend

    Guitar Strum requires the player to strum the note (which makes 2-, 3- and 4-note chords possible) and Guitar Tap does not need strumming. Four song difficulties: Normal, Skilled, Insane and Legendary. In Normal, only three keys are used (1-3), then four in Skilled, and five for Insane and Legendary.