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Anglo-Saxon runes or Anglo-Frisian runes are runes that were used by the Anglo-Saxons and Medieval Frisians (collectively called Anglo-Frisians) as an alphabet in their native writing system, recording both Old English and Old Frisian (Old English: rūna, ᚱᚢᚾᚪ, "rune").
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Dungeons & Dragons is a structured yet open-ended role-playing game. [24] Typically, one player takes on the role of Dungeon Master (DM) or Game Master (GM) while the others each control a single character, representing an individual in a fictional setting. [24]
The Cirth (Sindarin pronunciation:, meaning "runes"; sg. certh) is a semi‑artificial script, based on real‑life runic alphabets, one of several scripts invented by J. R. R. Tolkien for the constructed languages he devised and used in his works.
The Elder Futhark rune ᛉ is conventionally called Algiz or Elhaz, from the Common Germanic word for "elk". [citation needed]There is wide agreement that this is most likely not the historical name of the rune, but in the absence of any positive evidence of what the historical name may have been, the conventional name is simply based on a reading of the rune name in the Anglo-Saxon rune poem ...
The Elder Scrolls V: Skyrim was released on November 11, 2011, to widespread critical acclaim. It was awarded 'Game of the Year' by IGN, [61] Spike [62] and others. The game is set after the events of Oblivion, when the great dragon Alduin the World Eater returns to Skyrim; a beast whose existence threatens all life in Tamriel. The setting is ...
The maðr rune is found regularly in Icelandic manuscripts, the fé rune somewhat less frequently, whilst in Anglo-Saxon manuscripts the runes mon, dæg, wynn and eþel are all used on occasion. These are some of the most functional of the rune names, occurring relatively often in written language, unlike the elusive peorð , for example, which ...
The Elder Futhark (named after the initial phoneme of the first six rune names: F, U, Þ, A, R and K) has 24 runes, often arranged in three groups of eight runes; each group is in modern times called an ætt [2] (pl. ættir; meaning 'clan, group', although sometimes thought to mean eight). What the groups were originally called remains unknown.