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Like other games in the series, Divinity: Original Sin II is set in the medieval fantasy world of Rivellon, and takes place centuries after Divinity: Original Sin.The story starts some years after the passing of Lucian, a Human who possessed unrivaled power and was revered by the people of Rivellon as the "Divine", the chosen one of the "Seven", the deities of Rivellon's main religion.
Tomb of the Lizard King is a three-part adventure scenario in which the player characters must journey through the wilderness, combat brigands, and explore the tomb of a Lizard King. [1] Brigands have disrupted the southern trade routes, and the merchants are demanding that the Count of Eor stop the attacks.
To progress further, the characters must enact portions of the rituals of worship of Tharizdun, traveling into an underground sub-temple, and magically opening an inner sanctum called the Black Cyst. Having advanced this far, the characters are likely to be driven insane, killed outright, or permanently trapped within the underground temple.
The characters must penetrate this Mayan-style temple, which is full of tricks and traps. [3] Some of the traps include cursed items, firebombs, and triggered statues. The shrine is an ancient pyramid in the style of the Mayas and Aztecs, and the names, creatures, and characters in the adventure are also based on that time period.
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Location of The Chronicles of Thomas Covenant series of novels. Lord Foul's Bane: 1977: N Magic Kingdom of Landover: Terry Brooks: Setting for six novels and two short stories: Magic Kingdom for Sale—Sold! 1986: N Lankhmar: Fritz Leiber: A city on the primitive world of Nehwon, home of the rogues Fafhrd and the Gray Mouser. Two Sought ...
A fictional location can be the size of a university (H. P. Lovecraft's Miskatonic University), a town (Stephen King's Salem's Lot), a county (William Faulkner's Yoknapatawpha County), a state (Winnemac in various Sinclair Lewis stories), a large section of continent (as in north-western Middle-earth, which supposedly represents Europe), a ...
Blackmoor added two new character classes to the game: [6] the assassin, a sub-class of the thief; and the monk, a "monastic martial arts" sub-class of the cleric, intended to be a hybrid of the fighter and thief classes. The Sage character was also introduced, but changed to a Non-Player Character type and moved to the back of the booklet by ...