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Temporarily disable your security application, such as your firewall or antivirus program, until you've successfully launched your game. Re-enable your security software immediately afterwards. Some antivirus or personal firewall applications incorrectly identify our games as viruses and disrupt or block the game.
Many resource leaks are fixed by resource reclamation by the operating system after the process terminates and makes an exit system call. Resource leaks are thus primarily a problem for long-lived processes, as leaked resources held by still-running processes are often not reclaimed; and for processes that rapidly acquire and leak many resources.
In computer science, a memory leak is a type of resource leak that occurs when a computer program incorrectly manages memory allocations [1] in a way that memory which is no longer needed is not released. A memory leak may also happen when an object is stored in memory but cannot be accessed by the running code (i.e. unreachable memory). [2]
A game server (also sometimes referred to as a host) is a server which is the authoritative source of events in a multiplayer video game. The server transmits enough data about its internal state to allow its connected clients to maintain their own accurate version of the game world for display to players.
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Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.. Players often blame "bad netcode" when they experience lag or reverse state transitions when synchronization between players is lost.
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Resource exhaustion attacks are computer security exploits that crash, hang, or otherwise interfere with the targeted program or system.They are a form of denial-of-service attack but are different from distributed denial-of-service attacks, which involve overwhelming a network host such as a web server with requests from many locations.