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  2. Latency (audio) - Wikipedia

    en.wikipedia.org/wiki/Latency_(audio)

    Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion, and the speed of sound in the transmission medium.

  3. Audio-to-video synchronization - Wikipedia

    en.wikipedia.org/wiki/Audio-to-video_synchronization

    A video monitor with built-in speakers or line-out may not delay sound and video paths equally. Some video monitors contain internal user-adjustable audio delays to aid in correction of errors. Some transmission protocols like RTP require an out-of-band method for synchronizing media streams. In some RTP systems, each media stream has its own ...

  4. Audio Stream Input/Output - Wikipedia

    en.wikipedia.org/wiki/Audio_Stream_Input/Output

    Audio Stream Input/Output (ASIO) is a computer audio interface driver protocol for digital audio specified by Steinberg, providing high data throughput, synchronization, and low latency between a software application and a computer's audio interface or sound card.

  5. Jamulus - Wikipedia

    en.wikipedia.org/wiki/Jamulus

    audio latency from sound traveling through air, if the microphone and/or loudspeakers are not in immediate proximity. Every meter of distance adds around 3 ms delay due to the limitation of the speed of sound. Jamulus is client-server based; [12] each client transmits its own compressed audio to a server on the internet. The server mixes the ...

  6. Flanging - Wikipedia

    en.wikipedia.org/wiki/Flanging

    The same configuration was employed during the playback/mixdown to a third recorder. The screwdriver was moved back and forth to cause the two signals to diverge, then converge. The latter technique permits zero point flanging; i.e., the lagging signal crosses over the leading signal and the signals change places. [9] [10] [11] [12]

  7. Echo suppression and cancellation - Wikipedia

    en.wikipedia.org/wiki/Echo_suppression_and...

    In some of these cases, sound from the loudspeaker enters the microphone almost unaltered. The difficulties in canceling echo stem from the alteration of the original sound by the ambient space. These changes can include certain frequencies being absorbed by soft furnishings and reflection of different frequencies at varying strength.

  8. Delay (audio effect) - Wikipedia

    en.wikipedia.org/wiki/Delay_(audio_effect)

    Delay is an audio signal processing technique that records an input signal to a storage medium and then plays it back after a period of time. When the delayed playback is mixed with the live audio, it creates an echo-like effect, whereby the original audio is heard followed by the delayed audio.

  9. Motorboating (electronics) - Wikipedia

    en.wikipedia.org/wiki/Motorboating_(electronics)

    In electronics, motorboating is a type of low frequency parasitic oscillation (unwanted cyclic variation of the output voltage) that sometimes occurs in audio and radio equipment and often manifests itself as a sound similar to an idling motorboat engine, a "put-put-put", in audio output from speakers or earphones.