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A three-dimensional surface plot of the unnormalized sinc function — precisely, ... MATLAB essential/How to draw 2D and 3D shapes; Usage on es.wikipedia.org
This code produces a surface 3D plot of the two-dimensional unnormalized sinc function: MATLAB supports developing graphical user interface (GUI) applications. [ 50 ] UIs can be generated either programmatically or using visual design environments such as GUIDE and App Designer .
3D and volume visualization, Curve and peak fitting, Signal processing, Image processing ILNumerics: Math library for .NET / C#: GPL / proprietary: No 2006: June 11, 2015 / v4.8: Windows and Linux: Math library with rich visualization features (interactive 3D scenes, scientific plotting) and MATLAB-like syntax. Ipe: GUI, XML: GPL: Yes 1993 ...
The hue of the colors of the surface plots in the above figure indicate phase. It can be seen that, while for the rotational symmetric aberrations the phase is either 0 or π and thus the transfer function is real valued, for the non-rotational symmetric aberration the transfer function has an imaginary component and the phase varies continuously.
Besides the ability to incorporate more variables, another feature that distinguishes a carpet plot from an equivalent contour plot or 3D surface plot is that a carpet plot can be used to more accurately interpolate data points. A conventional carpet plot can capture the interaction of up to three independent variables and three dependent ...
An isosurface is a three-dimensional analog of an isoline.It is a surface that represents points of a constant value (e.g. pressure, temperature, velocity, density) within a volume of space; in other words, it is a level set of a continuous function whose domain is 3-space.
A NURBS curve. (See also: the animated creation of a NURBS spline.) A NURBS surface. Non-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces.
UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...