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  2. Character creation - Wikipedia

    en.wikipedia.org/wiki/Character_creation

    Each stage applies modifiers and gives the character the opportunity to develop skills, advantages, and possessions, or to suffer setbacks and disadvantages. In some cases, a player may run through repeated career cycles to sacrifice character youth for additional skills, experience and material advancement.

  3. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...

  4. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Characters gain (or sometimes lose) experience, skills [23] and wealth, and may even alter their alignment [24] or gain additional character classes. [25] The key way characters progress is by earning experience points (XP), which happens when they defeat an enemy or accomplish a difficult task. [ 26 ]

  5. Character class - Wikipedia

    en.wikipedia.org/wiki/Character_class

    As an alternative to class-based systems, skill-based systems are designed to give the player a stronger sense of control over how their character develops. [11] [12] In such systems, players can often choose the direction of their characters as they play, usually by assigning points to certain skills. [11]

  6. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from Dungeons & Dragons , experience points are used to improve characters in discrete experience levels ; in other games, such as GURPS and the World of Darkness games, experience points are spent on ...

  7. Characters of the Star Wars: Knights of the Old Republic series

    en.wikipedia.org/wiki/Characters_of_the_Star...

    Chris Avellone, the lead designer of The Sith Lords, has said that "a core part of what made KOTOR I so great was the story and your companions, and that was our intention in the sequel as well", [2] and has also said that he thought that the characters and voice-acting were some of the key strengths of The Sith Lords, and said that they got a lot of help and support from LucasArts in the ...

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  9. The Council (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Council_(video_game)

    The progression system has 15 available character skills, 44 talents, and 20 traits that will make the character behave differently in accordance with them. Character skills are where the player can spend points to develop particular abilities, and they are broken down into the three classes mentioned.