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  2. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Console games are usually played on a TV at a large distance from the viewer, while PC games are usually played on computer monitors close to the viewer. Therefore, a narrow FOV of around 60 degrees is used for console games as the screen subtends a small part of the viewer's visual field, and a larger FOV of 90 to 100 degrees is usually set ...

  3. Ultrawide formats - Wikipedia

    en.wikipedia.org/wiki/Ultrawide_formats

    In 2018 Q4, Dell released the U4919DW, a 5K 32:9 monitor with a resolution of 5120x1440, and Phillips announced the 499P9H with the same resolution. 32:9 Ultrawide monitors are often sold as an alternative to dual 16:9 monitor setups and for more inmersive experiences while playing videogames, and many are capable of displaying 2 16:9 inputs at ...

  4. Multi-monitor - Wikipedia

    en.wikipedia.org/wiki/Multi-monitor

    A second display or second displays is a common term describing the multi-monitor setup with just one additional monitor attached. Today it is particularly common to have one workstation with two monitors connected where the second monitor is referred to as the second display. Many tablets will serve as a second display connected to a laptop. [22]

  5. 21:9 aspect ratio - Wikipedia

    en.wikipedia.org/wiki/21:9_aspect_ratio

    21:9" ("twenty-one by nine" or "twenty-one to nine") is a consumer electronics (CE) marketing term to describe the ultrawide aspect ratio of 64:27 (2. 370:1 or 21. 3:9), designed to show films recorded in CinemaScope and equivalent modern anamorphic formats. The main benefit of this screen aspect ratio is a constant display height when ...

  6. Widescreen display modes - Wikipedia

    en.wikipedia.org/wiki/Widescreen_display_modes

    Normal mode frames the 4:3 video to the 16:9 picture area by displaying it in its original aspect ratio, with vertical gray or black bars on both sides of the screen. The disadvantage of this method is the fact that the image is small by virtue of not using the entire width of the screen. This is also known as the 4:3 mode.

  7. Secret of Mana - Wikipedia

    en.wikipedia.org/wiki/Secret_of_Mana

    The standard overhead view. The party's attack strength and remaining health is shown in the gauges at the bottom. Flammie flying and demonstrating Mode 7. Like many other role-playing games of the 16-bit era, Secret of Mana displays a top-down perspective, in which the player characters navigate the terrain and fight off hostile creatures.

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