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  2. Moore neighborhood - Wikipedia

    en.wikipedia.org/wiki/Moore_neighborhood

    It is one of the two most commonly used neighborhood types, the other one being the von Neumann neighborhood, which excludes the corner cells. The well known Conway's Game of Life, for example, uses the Moore neighborhood. It is similar to the notion of 8-connected pixels in computer graphics.

  3. Von Neumann neighborhood - Wikipedia

    en.wikipedia.org/wiki/Von_Neumann_neighborhood

    The neighborhood is named after John von Neumann, who used it to define the von Neumann cellular automaton and the von Neumann universal constructor within it. [2] It is one of the two most commonly used neighborhood types for two-dimensional cellular automata, the other one being the Moore neighborhood .

  4. Cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Cellular_automaton

    The latter includes the von Neumann neighborhood as well as the four diagonally adjacent cells. [5] For such a cell and its Moore neighborhood, there are 512 (= 2 9) possible patterns. For each of the 512 possible patterns, the rule table would state whether the center cell will be black or white on the next time interval.

  5. Von Neumann cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Von_Neumann_cellular_automaton

    In von Neumann's cellular automaton, the finite state machines (or cells) are arranged in a two-dimensional Cartesian grid, and interface with the surrounding four cells. As von Neumann's cellular automaton was the first example to use this arrangement, it is known as the von Neumann neighbourhood. The set of FSAs define a cell space of ...

  6. Cyclic cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Cyclic_cellular_automaton

    In two dimensions, with no threshold and the von Neumann neighborhood or Moore neighborhood, this cellular automaton generates three general types of patterns sequentially, from random initial conditions on sufficiently large grids, regardless of n. [4] At first, the field is purely random.

  7. Cellular evolutionary algorithm - Wikipedia

    en.wikipedia.org/wiki/Cellular_evolutionary...

    Each point of the grid has a neighborhood that overlaps the neighborhoods of nearby individuals. In the basic algorithm, all the neighborhoods have the same size and identical shapes. The two most commonly used neighborhoods are L5, also called Von Neumann or NEWS (North, East, West and South), and C9, also known as Moore neighborhood.

  8. Iterative Stencil Loops - Wikipedia

    en.wikipedia.org/wiki/Iterative_Stencil_Loops

    The shape of the neighborhood used during the updates depends on the application itself. The most common stencils are the 2D or 3D versions of the von Neumann neighborhood and Moore neighborhood. The example above uses a 2D von Neumann stencil while LBM codes generally use its 3D variant. Conway's Game of Life uses the 2D

  9. Neighbourhood (disambiguation) - Wikipedia

    en.wikipedia.org/wiki/Neighbourhood_(disambiguation)

    the Moore neighborhood and Von Neumann neighborhood, used in describing cellular automata; Music. Neighbourhood, a 2005 album by Manu Katch é ...