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  2. Elementary cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Elementary_cellular_automaton

    All the 256 elementary cellular automaton rules [1] (click or tap to enlarge). In mathematics and computability theory, an elementary cellular automaton is a one-dimensional cellular automaton where there are two possible states (labeled 0 and 1) and the rule to determine the state of a cell in the next generation depends only on the current ...

  3. Cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Cellular_automaton

    An animation of the way the rules of a 1D cellular automaton determine the next generation. These 256 cellular automata are generally referred to by their Wolfram code, a standard naming convention invented by Wolfram that gives each rule a number from 0 to 255. A number of papers have analyzed and compared the distinct cases among the 256 ...

  4. Wolfram code - Wikipedia

    en.wikipedia.org/wiki/Wolfram_code

    The number of possible rules, R, for a generalized cellular automaton in which each cell may assume one of S states as determined by a neighborhood size of n, in a D-dimensional space is given by: R=S S (2n+1) D. The most common example has S = 2, n = 1 and D = 1, giving R = 256. The number of possible rules has an extreme dependence on the ...

  5. Rule 30 - Wikipedia

    en.wikipedia.org/wiki/Rule_30

    Rule 30 is an elementary cellular automaton introduced by Stephen Wolfram in 1983. [2] Using Wolfram's classification scheme, Rule 30 is a Class III rule, displaying aperiodic, chaotic behaviour. This rule is of particular interest because it produces complex, seemingly random patterns from simple, well-defined rules.

  6. Rule 110 - Wikipedia

    en.wikipedia.org/wiki/Rule_110

    Among the 88 possible unique elementary cellular automata, Rule 110 is the only one for which Turing completeness has been directly proven, although proofs for several similar rules follow as simple corollaries (e.g. Rule 124, which is the horizontal reflection of Rule 110). Rule 110 is arguably the simplest known Turing complete system.

  7. Reversible cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Reversible_cellular_automaton

    A cellular automaton is defined by its cells (often a one- or two-dimensional array), a finite set of values or states that can go into each cell, a neighborhood associating each cell with a finite set of nearby cells, and an update rule according to which the values of all cells are updated, simultaneously, as a function of the values of their neighboring cells.

  8. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    Mirek's Cellebration is a freeware one- and two-dimensional cellular automata viewer, explorer, and editor for Windows. It includes powerful facilities for simulating and viewing a wide variety of cellular automaton rules, including the Game of Life, and a scriptable editor. Xlife is a cellular-automaton laboratory by Jon Bennett.

  9. Life-like cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Life-like_cellular_automaton

    Technically, they are not cellular automata at all, because the underlying "space" is the continuous Euclidean plane R 2, not the discrete lattice Z 2. They have been studied by Marcus Pivato. [24] Lenia is a family of continuous cellular automata created by Bert Wang-Chak Chan. The space, time and states of the Game of Life are generalized to ...