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  2. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    The first ever version of Minecraft was released in May 2009, [11] but client-side modding of the game did not become popular in earnest until the game reached its alpha stage in June 2010. The only mods that were released during Minecraft 's Indev and Infdev development stages were a few client-side mods that had minor changes to the game.

  3. Timeline of GitHub - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_GitHub

    GitHub releases version 1.0 of its Atom text editor. [125] [126] 25 July: Financial: GitHub announces it has raised $250 million in funding in a round led by Sequoia Capital. The round valued the company at approximately $2 billion. [1] [127] 12 August: Product: GitHub launches a desktop client for working with the site, for macOS and Microsoft ...

  4. GitHub - Wikipedia

    en.wikipedia.org/wiki/Github

    GitHub (/ ˈ ɡ ɪ t h ʌ b /) is a developer platform that allows developers to create, store, manage, and share their code.It uses Git software, which provides distributed version control of access control, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. [6]

  5. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  6. LWJGL - Wikipedia

    en.wikipedia.org/wiki/LWJGL

    The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan , OpenGL , OpenAL and OpenCL .

  7. Markus Persson - Wikipedia

    en.wikipedia.org/wiki/Markus_Persson

    Persson's most popular creation is the survival sandbox game Minecraft, which was first publicly available on 17 May 2009 [33] and fully released on 18 November 2011. Persson left his job as a game developer to work on Minecraft full-time until completion. In early 2011, Mojang AB sold the one millionth copy of the game, several months later ...

  8. Mojang Studios - Wikipedia

    en.wikipedia.org/wiki/Mojang_Studios

    Markus Persson founded Mojang Studios in 2009.. Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009. [4] [5] He had gained interest in video games at an early age, playing The Bard's Tale and several pirated games on his father's Commodore 128 home computer, and learned to programme at age eight with help from his sister.

  9. Chris Wanstrath - Wikipedia

    en.wikipedia.org/wiki/Chris_Wanstrath

    In June 2018, Microsoft acquired GitHub for $7.5 billion (~$8.96 billion in 2023) in an all-stock deal. [17] [3] At the time, GitHub was the world's largest host service for software code. [10] In addition to GitHub, Wanstrath created the job queue program Resque, [6] [18] the Mustache templating language, [19] and the Atom text editor.