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  2. Duke Nukem 3D - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem_3D

    Duke Nukem 3D was a commercial hit, selling about 3.5 million copies. [54] [55] In the United States alone, it was the 12th best-selling computer game in the period from 1993 to 1999, with 950,000 units sold. [56] NPD Techworld, a firm that tracked sales in the United States, [57] reported 1.25 million units sold of Duke Nukem 3D by December ...

  3. Duke Nukem Mobile - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem_Mobile

    In Summer of 2005, this game was ported to mobile phones as Duke Nukem Mobile 3D and enhanced to include a mode where the enemies are rendered as polygonal models. In spring of 2007, the game was re-released for mobile phones again, under the title Duke Nukem Arena. It added a new survival mode and up to 4-player multiplayer Deathmatch.

  4. Duke Smoochem 3D - Wikipedia

    en.wikipedia.org/wiki/Duke_Smoochem_3D

    Duke Smoochem 3D, also known as Duke Smoochem, is an upcoming video game mod for Duke Nukem 3D, created by Dan Douglas. [1] The mod, described by Douglas as an "interactive shitpost" and a "topical social media project", is set in the United Kingdom, [2] and features numerous internet memes and elements of British subculture.

  5. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    Version 2.0 of EDuke, a project to improve Duke Nukem 3D for modders by Matt Saettler (Matteus), was sent to 3D Realms for packaging shortly after the release of the Build source, leaving Duke Nukem 3D the pre-built libraries that 3D Realms had used with the original Duke. (Both Duke Nukem 3D and EDuke were still closed-source at this point.)

  6. Duke Nukem - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem

    One of the first projects to be announced after the success of Duke Nukem 3D was a return to Duke Nukem ' s 2D side-scrolling, platforming format for a game named Duke Nukem 4Ever. The project was directed by Keith Schuler, main designer and programmer for the games Paganitzu and Realms of Chaos, and a level designer for the Plutonium PAK.

  7. Todd Replogle - Wikipedia

    en.wikipedia.org/wiki/Todd_Replogle

    Todd Jason Replogle (born 1969) [citation needed] is an American video game programmer best known as the co-creator of the Duke Nukem series. He wrote six 2D action games for MS-DOS released as shareware by Apogee Software between 1990 and 1993. This included Duke Nukem and Duke Nukem II, which were side-scrolling platform games.

  8. Category:Duke Nukem - Wikipedia

    en.wikipedia.org/wiki/Category:Duke_Nukem

    Development of Duke Nukem Forever; Duke Caribbean: Life's a Beach; Duke it out in D.C. Duke Nukem (video game) Duke Nukem II; Duke Nukem 3D; Duke Nukem 3D: Kill-A-Ton Collection; Duke Nukem 3D: Reloaded; Duke Nukem Advance; Duke Nukem Forever; Duke Nukem Mobile; Duke Nukem: Critical Mass; Duke Smoochem 3D; Duke: Nuclear Winter

  9. List of 3D Realms games - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_Realms_games

    Duke Nukem: Zero Hour: Nintendo 64: September 1, 1999: Eurocom: GT Interactive [104] Duke Nukem: Land of the Babes: PlayStation: September 27, 2000: n-Space: Infogrames [105] [106] Duke Nukem: Manhattan Project: Windows [ak] May 21, 2002: Sunstorm Interactive: Arush Entertainment [111] [112] Duke Nukem Advance: Game Boy Advance: August 12, 2002 ...

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