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  2. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  3. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    [64] [66] There are three "10 Level 9" profiles which encapsulate various capabilities of popular DirectX 9.0a cards, and Direct3D 10, 10.1, and 11 each have a separate feature level; each upper level is a strict superset of a lower level. [67] Tessellation was earlier considered for Direct3D 10, but was later abandoned.

  4. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    DirectX 11.X is a superset of DirectX 11.2 running on the Xbox One. [52] It actually includes some features, such as draw bundles, that were later announced as part of DirectX 12. [53] DirectX 11.3 was announced along with DirectX 12 at GDC and released in 2015. It is meant to complement DirectX 12 as a higher-level alternative. [54]

  5. 3DMark - Wikipedia

    en.wikipedia.org/wiki/3DMark

    Unlike previous versions, 3DMark features separate benchmark tests with each producing its own score. Ice Storm is a DirectX 11 feature level 9 / OpenGL ES 2.0 test targeting smartphones, tablets and entry-level PCs. Ice Storm Extreme is a variant of Ice Storm that uses more demanding settings to provide a suitable test for high-end mobile devices.

  6. Windows Advanced Rasterization Platform - Wikipedia

    en.wikipedia.org/wiki/Windows_Advanced...

    In Windows 10, WARP has been updated to support Direct3D 12 at feature level 12_1; under Direct3D 12, WARP also replaces the Reference rasterizer. In Windows 11, WARP was updated to support feature level 12_2 (DirectX 12 Ultimate) with variable rate shading, sampler feedback, mesh shaders, and DirectX Raytracing.

  7. Download attachments in AOL Mail

    help.aol.com/articles/download-attachments-in...

    Download all attachments in a single zip file, or download individual attachments. While this is often a seamless process, you should also be aware of how to troubleshoot common errors. Emails with attachments can be identified with Attachment icon in the message preview from the inbox. Download all attachments

  8. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  9. DXVK - Wikipedia

    en.wikipedia.org/wiki/DXVK

    In November 2022, version 2.0 was released, introducing improvements to Direct3D 9 memory management, shader compilation, state cache, as well as, support for Direct3D 11 feature level 12_1. [ 17 ] [ 18 ] Vulkan 1.3 support is now required.