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The first 150 moves of a Go game animated. (Click on the board to restart the animation in a larger window.) Go is an adversarial game between two players with the objective of capturing territory. That is, occupying and surrounding a larger total empty area of the board with one's stones than the opponent. [21]
First recorded Wei Qi player. He was commonly known as Qiu (秋) the Wei Qi player (Yi 弈, which is the original name of Wei Qi). He was a native of the state Qi 齊 and mentioned by Mencius (372 BC – 289 BC) in 《孟子·告子章句上》: 今夫弈之为数,小数也。不专心致志,则不得也。弈秋,通国之善弈者也。
The rules of Go govern the play of the game of Go, a two-player board game. The rules have seen some variation over time and from place to place. This article discusses those sets of rules broadly similar to the ones currently in use in East Asia. Even among these, there is a degree of variation.
A key concept in the tactics of Go, though not part of the rules, is the classification of groups of stones into alive, dead or unsettled. At the end of the game, groups that cannot avoid being captured during normal play are removed as captures. These stones are dead. Groups can reach this state much earlier during play; a group of stones can ...
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The first 60 moves of a Go game between Cho Chikun (white) and Kato Masao, animated. This particular game quickly developed into a complicated fight in the lower left and bottom. (Click on the board, to restart the play, in a larger window.)
The name of the video game company Atari came from the term used while playing the game because co-founder Nolan Bushnell was a fan of the game. [12] Sente Technologies and Tengen also derive their names from Go terms.
The American Go Association adopted a uniform standard deviation of 104, [10] i.e. slightly more than one rank, while the European Go Federation ratings have a sliding standard of deviation from 200 for beginners down to 70 for top players. [6] The IGS has a fixed standard deviation for all levels of play, but a non-standard distribution. [11]