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A basic motion planning problem is to compute a continuous path that connects a start configuration S and a goal configuration G, while avoiding collision with known obstacles. The robot and obstacle geometry is described in a 2D or 3D workspace , while the motion is represented as a path in (possibly higher-dimensional) configuration space .
A free course can be "upgraded" to the paid version of a course, which includes instructor's feedback and grades for the submitted assignments, and (if the student gets a passing grade) a certificate of completion. [57] [60] Other Coursera courses, projects, specializations, etc. cannot be audited—they are only available in paid versions.
The courses are free if one does not want a certificate, i.e. audit mode. For certification the platform charges approximately ₹1,000 (approximately US$ 12). A course billed as "Asia's first MOOC" given by the Hong Kong University of Science and Technology through Coursera starting in April 2013 registered 17,000 students. About 60% were from ...
Real-Time Path Planning is a term used in robotics that consists of motion planning methods that can adapt to real time changes in the environment. This includes everything from primitive algorithms that stop a robot when it approaches an obstacle to more complex algorithms that continuously takes in information from the surroundings and creates a plan to avoid obstacles.
In robotics and motion planning, kinodynamic planning is a class of problems for which velocity, acceleration, and force/torque bounds must be satisfied, together with kinematic constraints such as avoiding obstacles.
OMPL (Open Motion Planning Library) is a software package for computing motion plans using sampling-based algorithms.The content of the library is limited to motion planning algorithms, which means there is no environment specification, no collision detection or visualization.
Pebble motion problems occur in domains such as multi-robot motion planning (in which the pebbles are robots) and network routing (in which the pebbles are packets of data). The best-known example of a pebble motion problem is the famous 15 puzzle where a disordered group of fifteen tiles must be rearranged within a 4x4 grid by sliding one tile ...
School of Motion is an online learning platform [2] for motion designers. Founded by Joey Korenman in 2013, School of Motion grew from a series of After Effects tutorials by Korenman, [ 3 ] to his course Animation Bootcamp, to over 20 in-depth courses [ 4 ] [ 5 ] taught by industry professionals.