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  2. Finger tracking - Wikipedia

    en.wikipedia.org/wiki/Finger_tracking

    A certain finger motion, for example, can be recognized from its usual angles and it does not depend on the position of the hand in relation to the camera. Many tracking systems are based on a model focused on a problem of sequence estimation, where a sequence of images is given and a model of changing, we estimate the 3D configuration for each ...

  3. Gesture recognition - Wikipedia

    en.wikipedia.org/wiki/Gesture_recognition

    [citation needed] Examples of KUIs include tangible user interfaces and motion-aware games such as Wii and Microsoft's Kinect, and other interactive projects. [16] Although there is a large amount of research done in image/video-based gesture recognition, there is some variation in the tools and environments used between implementations. Wired ...

  4. Handwriting movement analysis - Wikipedia

    en.wikipedia.org/wiki/Handwriting_movement_analysis

    The Extended Drawing Test is a computerized graphonomic assessment for arm and hand function. The EDT measures the ability of the subject to draw vertical lines, with both the left and right hands. To compare performance between gross arm movements and fine finger control, the subjects draw lines holding either the tablet's pen (held by the ...

  5. Leap Motion debuts new hand-tracking VR tech - AOL

    www.aol.com/news/2016-02-18-leap-motion-debuts...

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  6. Hand-Over - Wikipedia

    en.wikipedia.org/wiki/Hand-Over

    A Hand-Over is accomplished by playing back the full-body data while recording the finger and hand data. This is similar to a voice actor doing a voice-over for animated characters. [1] There are very few full-body motion capture systems that can capture full hand and finger motion data at the same time as the full body.

  7. Video motion analysis - Wikipedia

    en.wikipedia.org/wiki/Video_motion_analysis

    Video motion analysis is a technique used to get information about moving objects from video. Examples of this include gait analysis, [1] sport replays, speed and acceleration calculations and, in the case of team or individual sports, task performance analysis. The motion analysis technique usually involves a high-speed camera and a computer ...

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  9. Match moving - Wikipedia

    en.wikipedia.org/wiki/Match_moving

    ACTS an automatic camera tracking with dense depth recovery system for handling image/video sequences; LS-ACTS a robust and efficient structure-from-motion system which can handle large image/video sequence datasets in near real-time and robustly work in challenging cases (e.g. loopback sequences and multiple sequences) VISCODA VooCAT