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  2. Frame problem - Wikipedia

    en.wikipedia.org/wiki/Frame_problem

    The frame problem is the problem of finding adequate collections of axioms for a viable description of a robot environment. [1] John McCarthy and Patrick J. Hayes defined this problem in their 1969 article, Some Philosophical Problems from the Standpoint of Artificial Intelligence.

  3. Frame (networking) - Wikipedia

    en.wikipedia.org/wiki/Frame_(networking)

    In the OSI model of computer networking, a frame is the protocol data unit at the data link layer. Frames are the result of the final layer of encapsulation before the data is transmitted over the physical layer. [1] A frame is "the unit of transmission in a link layer protocol, and consists of a link layer header followed by a packet."

  4. Frame check sequence - Wikipedia

    en.wikipedia.org/wiki/Frame_check_sequence

    By far the most popular FCS algorithm is a cyclic redundancy check (CRC), used in Ethernet and other IEEE 802 protocols with 32 bits, in X.25 with 16 or 32 bits, in HDLC with 16 or 32 bits, in Frame Relay with 16 bits, [3] in Point-to-Point Protocol (PPP) with 16 or 32 bits, and in other data link layer protocols.

  5. Network simulation - Wikipedia

    en.wikipedia.org/wiki/Network_simulation

    In computer network research, network simulation is a technique whereby a software program replicates the behavior of a real network. This is achieved by calculating the interactions between the different network entities such as routers, switches, nodes, access points, links, etc. [1] Most simulators use discrete event simulation in which the modeling of systems in which state variables ...

  6. Carrier-sense multiple access with collision detection

    en.wikipedia.org/wiki/Carrier-sense_multiple...

    A remote collision, in CSMA/CD computer networks over half-duplex media (10BASE5 or 10BASE2), is a collision that occurs when a frame shorter than the minimum length is transmitted. This frame may cause a collision at the remote end which cannot be detected by the transmitter, so the frame is not resent on the physical layer.

  7. Cut-through switching - Wikipedia

    en.wikipedia.org/wiki/Cut-through_switching

    In computer networking, cut-through switching, also called cut-through forwarding [1] is a method for packet switching systems, wherein the switch starts forwarding a frame (or packet) before the whole frame has been received, normally as soon as the destination address and outgoing interface is determined.

  8. Framing error - Wikipedia

    en.wikipedia.org/wiki/Framing_error

    In psychology, the framing effect (psychology) is an example of cognitive bias in which people react to a particular choice in different ways depending on how it is presented. Cognitive errors as a result of this bias are commonly called framing errors

  9. Frame synchronization - Wikipedia

    en.wikipedia.org/wiki/Frame_synchronization

    Individual frames are then "minor frames" within that superframe. Each frame contains a subframe ID (often a simple counter) which identifies its position within the superframe. A second frame synchronizer establishes superframe synchronization. This allows subcommutation, where some data is sent less frequently than every frame.