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  2. Projection mapping - Wikipedia

    en.wikipedia.org/wiki/Projection_mapping

    Projection mapping, similar to video mapping and spatial augmented reality, is a projection technique [1] [2] used to turn objects, often irregularly shaped, into display surfaces for video projection. The objects may be complex industrial landscapes, such as buildings, small indoor objects, or theatrical stages.

  3. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.

  4. List of map projections - Wikipedia

    en.wikipedia.org/wiki/List_of_map_projections

    Arithmetic mean of the equirectangular projection and the Aitoff projection. Standard world projection for the NGS since 1998. 1904 Van der Grinten: Pseudoconic Compromise Alphons J. van der Grinten: Boundary is a circle. All parallels and meridians are circular arcs. Usually clipped near 80°N/S. Standard world projection of the NGS in 1922 ...

  5. Map projection - Wikipedia

    en.wikipedia.org/wiki/Map_projection

    UV mapping – Process of projecting a 3D model's surface to a 2D image for texture mapping World map – Map of most or all of the surface of the Earth Spherical image projection – Video projection technique Pages displaying short descriptions of redirect targets

  6. Projective texture mapping - Wikipedia

    en.wikipedia.org/wiki/Projective_texture_mapping

    Projective texture mapping is a method of texture mapping that allows a textured image to be projected onto a scene as if by a slide projector. Projective texture mapping is useful in a variety of lighting techniques and it is the starting point for shadow mapping .

  7. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

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