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Homefront: The Revolution is a first-person shooter game set in an open world environment with many districts to explore. [5] The player can scavenge for supplies to modify weapons and equipment. [6] The Korean People's Army (KPA) weapons are all fingerprint-locked and as such they have a sizeable advantage over the resistance.
The game tells the story of a resistance movement fighting in the near-future against the military occupation of the Western United States by a reunified Korea. It was released for Microsoft Windows, PlayStation 3 and Xbox 360 in March 2011. Homefront received mixed reviews. The single-player campaign's short length was criticised, while the ...
Deep Silver Dambuster Studios Ltd. is a British video game developer based in Nottingham, England and owned by Deep Silver, itself part of the Embracer Group-owned Plaion. The studio was founded on 30 July 2014, and was set up initially to take over the development of Homefront: The Revolution from Crytek UK ; which was closed later that same ...
Homefront: The Revolution - The Voice of Freedom [63] Microsoft Windows: September 28, 2016: Dambuster Studios: PlayStation 4: Xbox One: Homefront: The Revolution - Aftermath [64] Microsoft Windows: November 9, 2016: Dambuster Studios: PlayStation 4: Xbox One: Galaxy on Fire 3: Manticore [54] iOS: December 7, 2016: Fishlabs: The Book of ...
A home front or homefront is the civilian populace of the nation at war as an active support ... Homefront: The Revolution, a 2016 video game (a reboot of the first ...
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Homefront: The Revolution, a game developed by Dambuster Studios (the corporate successor to Free Radical Design in accordance with British business transfer law due to the closure of Crytek UK), [26] contains an easter egg featuring two playable levels from the game, accessible via an arcade cabinet located in one of the main game's locations ...
Video game developers and publishers have occasionally acknowledged Croshaw's reviews of their games, and at least one internet meme has resulted from Zero Punctuation. [3] [4] At the end of each year, starting in 2008, Croshaw created special episodes of Zero Punctuation discussing what he believes were the best and worst games of the year.