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  2. Rocket jumping - Wikipedia

    en.wikipedia.org/wiki/Rocket_jumping

    In shooter games, rocket jumping is the technique of using the knockback of an explosive weapon, most often a rocket launcher, to launch the shooter airborne. [1] The aim of this technique is to reach heights, distances and speed that standard character movement cannot achieve.

  3. Terminal guidance - Wikipedia

    en.wikipedia.org/wiki/Terminal_guidance

    In these cases, some other form of guidance is used to get the missile into the range where the signal is stronger. Examples would be radio control (command guidance) or inertial guidance systems, which fly the missile closer to the target. In this role, these are known as "midcourse guidance" systems.

  4. Semi-automatic command to line of sight - Wikipedia

    en.wikipedia.org/wiki/Semi-automatic_command_to...

    Common examples of these weapons include the BGM-71 TOW wire-guided anti-tank guided missile (ATGM) and the Rapier radio-command surface-to-air missile (SAM). Another class of SACLOS weapons is based on the beam riding principle. In this case, a signal is sent from the operator's sights toward the target. The signal is generally radio or a ...

  5. Gun dynamics - Wikipedia

    en.wikipedia.org/wiki/Gun_dynamics

    There may also be further external ballistic effects which may in themselves be a function of the launch parameters of the shot. The components of gun jump are shown in Figure 5. Figure 5. The components of gun jump. When a gun is fired, the angle of the muzzle changes, and there is a transverse velocity component of the muzzle.

  6. External ballistics - Wikipedia

    en.wikipedia.org/wiki/External_ballistics

    Projectile path values are determined by both the sight height, or the distance of the line of sight above the bore centerline, and the range at which the sights are zeroed, which in turn determines the elevation angle. A projectile following a ballistic trajectory has both forward and vertical motion.

  7. Command guidance - Wikipedia

    en.wikipedia.org/wiki/Command_guidance

    Command guidance is a type of missile guidance in which a ground station or aircraft relay signals to a guided missile via radio control or through a wire connecting the missile to the launcher and tell the missile where to steer to intercept its target. This control may also command the missile to detonate, even if the missile has a fuze.

  8. Dog Trainer Shares 2 Simple Hacks to Get Pups to Stop ... - AOL

    www.aol.com/dog-trainer-shares-2-simple...

    Don’t let her jump up only when you are in the mood." While Garret's methods seem simple enough, you can try a couple of other methods, too. Most dogs know the 'sit' command. If your dog jumps ...

  9. Indirect fire - Wikipedia

    en.wikipedia.org/wiki/Indirect_fire

    Indirect fire is aiming and firing a projectile without relying on a direct line of sight between the gun and its target, as in the case of direct fire. Aiming is performed by calculating azimuth and inclination, and may include correcting aim by observing the fall of shot and calculating new angles.