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Showcasing cannabis is highly taboo in media narratives. Because of this, mainstream censors will approve video games where the objective is murder, but prohibit video games which present cannabis use as normal. [17] One video game about cannabis is an industrial production and marketing similator. [18]
The video game L.A. Noire includes a case, available as DLC, titled "Reefer Madness", centered around LAPD Detective Lieutenant Cole Phelps investigating a conspiracy by Mexican pushers and a crooked factory owner to sell marijuana by hiding it in soup cans, before raiding the headquarters of the pushers' "boss" and busting the operation.
Many people try marijuana, and some develop an addiction leading to their lives — and the lives of others — being turned upside down, Dr. Mark Hurst writes. 'Marijuana is, in fact, a problem.'
Video game addiction is a broader concept than internet gaming addiction, but most video game addiction is associated with internet gaming. APA suggests, like Khan, [14] the effects (or symptoms) of video game addiction may be similar to those of other proposed psychological addictions.
A user-created sandbox in the video game The Powder Toy. A falling-sand game is a genre of video game and a sub-genre of sandbox games which typically utilize a two-dimensional particle or cellular automaton based game engine to simulate various materials interacting in a sandbox environment.
Video games set in hell, a location or state in the afterlife in which evil souls are subjected to punitive suffering, most often through torture, as eternal punishment after death.
Grass is a card game, first published in 1979 and now published by Euro Games and Ventura International (packaged in a hemp bag). The game is an expanded version of the 1954 game Mille Bornes (itself based on the 1906 game Touring) with the theme altered from car racing to cannabis dealing, with many of the cards essentially the same in their effects.
Melange is also highly addictive, [10] and withdrawal means certain death. [3] Paul Atreides notes in Dune that the spice is "[a] poison—so subtle, so insidious... so irreversible. It won't even kill you unless you stop taking it."