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It is a companion to the 16-bit Sega Genesis game Sonic the Hedgehog for the 8-bit Sega Master System and Game Gear consoles. Ancient—a studio founded by composer Yuzo Koshiro—was contracted to develop the game. The 8-bit Sonic is a side-scrolling game similar in style to the 16-bit game, but reduced in complexity to fit the 8-bit systems.
Sonic the Hedgehog 2 [a] is a 1992 platform game developed by Aspect and published by Sega for the Master System and Game Gear.It is the sequel to the 8-bit Sonic the Hedgehog (1991) and follows Sonic as he attempts to get the Chaos Emeralds back to rescue his friend Miles "Tails" Prower from Dr. Robotnik.
The Master System [c] is an 8-bit third-generation home video game console manufactured and developed by Sega.It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 with improved graphical capabilities compared to its predecessors.
The Master System. The Master System which was renamed with a redesigned casing from the original Sega Mark III, which had been released in the Japanese market in 1985—is a video game console released by Sega in the North American market in September 1986 to compete with the Nintendo Entertainment System, which had been released in the same market in February 1986 (an earlier test market for ...
A number of Sonic games were developed for Sega's 8-bit consoles, the Master System and the handheld Game Gear. The first, an 8-bit version of the original Sonic, was developed by Ancient to promote the Game Gear and released in December 1991. [34] Aspect Co. developed most of the subsequent 8-bit Sonic games, beginning with a version of Sonic ...
A version of Sonic the Hedgehog was developed by Ancient and released in late 1991 for Sega's 8-bit consoles, the Master System and Game Gear. Its plot and gameplay mechanics are similar to the 16-bit version, though some level themes and digital assets are different and Chaos Emeralds are scattered throughout levels rather than bonus stages. [46]
"I always batted for Sonic over Mario," he remembers. He watched Sonic cartoons. He wore Sonic T-shirts. He carried Sonic pencil cases and backpacks to school. He slept in Sonic pajamas. He owned every Sonic game for the Megadrive -- the game system known in the U.S. as the Sega Genesis -- and its successor, the Sega Saturn.
To place a file in this category, add the tag {{Non-free video game screenshot|Sega Master System}} to the Licensing section of the file's description page. If you are not sure which category a file belongs to, browse Category:Screenshots of video games or request assistance from Wikipedia talk:WikiProject Video games .
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