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The Scotch Game, or Scotch Opening, is a chess opening that begins with the moves: . 1. e4 e5 2. Nf3 Nc6 3. d4. Ercole del Rio, in his 1750 treatise Sopra il giuoco degli Scacchi, Osservazioni pratiche d’anonimo Autore Modenese ("On the game of Chess, practical Observations by an anonymous Modenese Author"), was the first author to mention what is now called the Scotch Game. [1]
Most games featuring 1.d4 Nc6 transpose to other openings. After 2.e4 the Nimzowitsch Defense arises. After 2.Nf3 d5 a variation of the Queen's Pawn Game is possible. After 2.c4 d5 the opening is a Chigorin Defense. There are some lines that are unique to 1.d4 Nc6, most importantly 2.d5 which chases the knight away, usually to e5.
The Nimzowitsch Defence (named after Aron Nimzowitsch) is a somewhat uncommon chess opening characterised by the moves: . 1. e4 Nc6. This opening is an example of a hypermodern opening in which Black invites White to occupy the centre of the board at an early stage with pawns. [1]
The variation 1.e4 e5 2.Nf3 Nc6 3.c3 Nge7 has been attributed to Reti due to him having tried it against Tartakower and lost. Recent analysis gives White the edge, i.e. 1.e4 e5 2.Nf3 Nc6 3.c3 Nge7 4.Bc4 (immediately targeting f7) d5 5.exd5 Nxd5 and now either 6.0-0 or 6.Qb3 lead to a White advantage. [ 45 ]
The King's Knight Opening is a chess opening consisting of the moves: . 1. e4 e5 2. Nf3. White's second move attacks the e-pawn. Black usually defends this with 2...Nc6, which leads to several named openings.
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The Center Game is a chess opening that begins with the moves: . 1. e4 e5 2. d4 exd4. The game usually continues 3.Qxd4 Nc6, developing with a gain of tempo for Black due to the attack on the white queen.
Qd2 Nc6 and now there are fundamentally two distinct branches with 9.0-0-0 leading to more positional play, while 9.Bc4 leads to highly tactical double-edged positions. The Yugoslav Attack with 9.Bc4 exemplifies the spirit of the Dragon with race-to-mate pawn storms on opposite sides of the board.