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A generalized reinforcer is a conditioned reinforcer that has obtained the reinforcing function by pairing with many other reinforcers and functions as a reinforcer under a wide-variety of motivating operations. (One example of this is money because it is paired with many other reinforcers).
Reinforcement occurs when the consequence of a behavior makes it more likely for that behavior to occur in the future. Reinforcing consequences can be either positive, where something preferred is added, or negative, where something aversive is removed. [63] Reinforcement is the key element in operant conditioning and most behavior change programs.
Shaping sometimes fails. An oft-cited example is an attempt by Marian and Keller Breland (students of B.F. Skinner) to shape a pig and a raccoon to deposit a coin in a piggy bank, using food as the reinforcer. Instead of learning to deposit the coin, the pig began to root it into the ground, and the raccoon "washed" and rubbed the coins together.
For example, food deprivation changes the value of food, making it more reinforcing, and it also evokes learned behaviors that have obtained food. Likewise, food satiation reduces both the reinforcing effect of food and the probability of food-getting behaviors. Note that a motivating operation differs from a discriminative stimulus (Sd).
Reinforcement and punishment are the core tools through which operant behavior is modified. These terms are defined by their effect on behavior. "Positive" and "negative" refer to whether a stimulus was added or removed, respectively. Similarly, "reinforcement" and "punishment" refer to the future frequency of the behavior.
Behavioral momentum is a theory in quantitative analysis of behavior and is a behavioral metaphor based on physical momentum.It describes the general relation between resistance to change (persistence of behavior) and the rate of reinforcement obtained in a given situation.
(Food is used here as an example of a reinforcer.) However, some make the distinction between extinction stimuli and "S-Delta" due to the behavior not having a reinforcement history, i.e. in an array of three items (phone, pen, paper) "Which one is the phone" the "pen" and "paper" will not produce a response in the teacher, but is not ...
Example: A mother yells at a child when they run into the street. If the child stops running into the street, the yelling ceases. The yelling acts as positive punishment because the mother presents (adds) an unpleasant stimulus in the form of yelling. Example: A barefoot person walks onto a hot asphalt surface, creating pain, a positive punishment.