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  2. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    Visualised as rolling on the upper and lower surfaces of the drawing plane, respectively. First-angle projection is as if the object were sitting on the paper and, from the "face" (front) view, it is rolled to the right to show the left side or rolled up to show its bottom. It is standard throughout Europe and Asia (excluding Japan).

  3. Oblique projection - Wikipedia

    en.wikipedia.org/wiki/Oblique_projection

    Oblique drawing is also the crudest "3D" drawing method but the easiest to master. One way to draw using an oblique view is to draw the side of the object you are looking at in two dimensions, i.e. flat, and then draw the other sides at an angle of 45°, but instead of drawing the sides full size they are only drawn with half the depth creating ...

  4. Technical drawing - Wikipedia

    en.wikipedia.org/wiki/Technical_drawing

    In both cases, the front or main side of the object is the same. First-angle is drawing the object sides based on where they land. Example, looking at the front side, rotate the object 90 degrees to the right. What is seen will be drawn to the right of the front side. Third-angle is drawing the object sides based on where they are.

  5. How to Set the Table Right, Once and For All - AOL

    www.aol.com/set-table-once-130000960.html

    Don't set a basic dining table, or forget about the basics. While we encourage creativity and individuality when creating a tablescape, it's important to remember the standard protocol.

  6. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.

  7. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.

  8. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Another way isometric projection can be visualized is by considering a view within a cubical room starting in an upper corner and looking towards the opposite, lower corner. The x-axis extends diagonally down and right, the y-axis extends diagonally down and left, and the z-axis is straight up. Depth is also shown by height on the image.

  9. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Artists may choose to "correct" perspective distortions, for example by drawing all spheres as perfect circles, or by drawing figures as if centered on the direction of view. In practice, unless the viewer observes the image from an extreme angle, like standing far to the side of a painting, the perspective normally looks more or less correct.