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Persona 4, [a] released outside Japan as Shin Megami Tensei: Persona 4, is a 2008 role-playing video game by Atlus.It is chronologically the fifth installment in the Persona series, itself a part of the larger Megami Tensei franchise, and was released for the PlayStation 2 in Japan in July 2008, North America in December 2008, and in Europe and Australia in March 2009, being one of the final ...
Persona 4 Arena: Arcade: March 1, 2012 [218] Arc System Works Atlus: PlayStation 3: July 26, 2012 [219] Xbox 360: Persona 2: Eternal Punishment: PlayStation Portable: May 12, 2012: Atlus: Persona 4 Golden: PlayStation Vita: June 14, 2012 [220] P-Studio: Windows: June 13, 2020 [221] Nintendo Switch: January 19, 2023 [199] PlayStation 4: Xbox One ...
Shin Megami Tensei IV takes place in a world separate from the rest of the Shin Megami Tensei games, even though recurring demons and abilities are present. [11] The two main locations are the Eastern Kingdom of Mikado, a feudal society inspired by Medieval Europe which is secretly controlled by angels; and Tokyo, a modern-era city enclosed in a rock dome and overrun by demons. [12]
Megami Tensei is a series of role-playing video games (RPGs) primarily developed by Atlus.It began with 1987's Digital Devil Story: Megami Tensei, which is based on Aya Nishitani's novel of the same name, and has spawned a sequel and several sub-series, such as the Persona and Devil Summoner series.
Persona 4 Arena Ultimax [a] is a fighting video game co-developed by Arc System Works and P-Studio, and published by Atlus.It was released for arcades in 2013, and for PlayStation 3 and Xbox 360 in 2014 by Atlus in Japan and North America and by Sega in PAL territories.
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Persona 4 was also adapted into two stage plays, both produced by Marvelous AQL and receiving limited runs in 2012: Visualive and Visualive the Evolution. [242] [243] A stage play based on Persona 4 Arena was likewise given a limited run in December 2014, [244] and one based on Persona 4 Arena Ultimax ran in July 2016. [245]
Persona 3 proved challenging for Soejima as he needed to refine his drawing style and take the expectations of series fans into account. He would go on to design for Persona 3/FES and Portable, Persona 4, and Persona 5. [28] [110] Soejima's drawing style is recognized as being lighter-toned than Kaneko's work on the Shin Megami Tensei games. [89]