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Jim Trunzo reviewed Dune in White Wolf #34 (Jan./Feb., 1993), rating it a 3 out of 5 and stated that "Dune, from Virgin Games, should please fans of Frank Herbert's classic; the game brings the book's characters and places to life. However, for those who believe that 'the game's the thing,' you might end up feeling like someone who's had the ...
Dune: Chronicles of the Imperium (2000): Last Unicorn Games. [2] Delayed by legal issues and then a corporate buyout of Last Unicorn by Wizards of the Coast, a "Limited Edition" run of 3000 copies of a core rule-book was initially published, pending Wizards of the Coast's conversion of the game to its d20 role-playing game system and a subsequent wider release. [2]
Frank Herbert's Dune is a 2001 Adventure video game based on the 2000 Sci Fi Channel miniseries of the same name. The game was not a commercial or critical success, and was one of the last games by Cryo Interactive , which went bankrupt shortly after the game's failure.
IN FOCUS: Denis Villeneuve’s new movies have introduced the world of ‘Dune’ to a wider audience than ever. But the best adaptation of the novel may actually have been a groundbreaking 1992 ...
The first two Dune books sold slowly, but the third sequel “Children of Dune,” was a massive bestseller when it was published in 1976 and proved a sci-fi story could breakthrough to the ...
Cryo Interactive: Windows: Rip-Tide Racer: 2000 Cryo Interactive: Cryo Interactive Game Boy Color: Roland Garros French Open 2000: Open Tennis 2000 (UK) 2000: Cryo Interactive: Carapace: Game Boy Color, Windows: Roland Garros French Open 2001: 2001: Cryo Interactive: Carapace: PlayStation, Windows: Saga: Rage of the Vikings: 1999: Cryo ...
The fledgeling Bene Gesserit must band together to survive a deadly reckoning and political turmoil in the newest "Dune" installment, set 10,000 years before the rise of Paul Atreides.
The first game developed under the Cryo Interactive moniker was the hit Dune, which granted the newly formed software company both publicity and funding for further games under Virgin until 1996, when Cryo started self-publishing inside the European market, and in North America through then partially owned Canadian publisher DreamCatcher ...