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RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4] It is licensed under the GNU GPLv3.
At SIGGRAPH 2014, Intel released a demo showing a computer generated asteroid field, in which DirectX 12 was claimed to be 50–70% more efficient than DirectX 11 in rendering speed and CPU power consumption. [61] [62] Ashes of the Singularity was the first publicly available game to utilize
Game Sprockets is a collection of application programming interfaces (APIs) supporting gaming on the classic Mac OS. It consisted of four main parts, DrawSprocket, InputSprocket, SoundSprocket and NetSprocket, each providing a library of pre-rolled routines for common gaming tasks.
The Game Porting Toolkit (GPTK), derived from Wine and released in beta, translates Windows application programming interface (API) calls to equivalent macOS APIs, allowing developers to run unmodified versions of their x86 Windows DirectX games on macOS. Mac users have been able to use the Game Porting Toolkit to run a number of DirectX 12 ...
In May 2021, Dolphin added support for macOS on ARM64, which had been a heavily requested feature following the announcement of the Mac transition to Apple Silicon. [87] In July 2021, the Dolphin team announced the integration of the mGBA emulator into Dolphin, allowing a Game Boy Advance emulator to run within Dolphin simultaneously to ...
The first major update was made to DXR on May 27, 2020 with the Windows 10 May update (version 2004). The May update implemented DXR Tier 1.1, which allows game engines to make real time calculations which makes the raytracing graphics faster and more efficient. [4] [5]
To combat additional latency inherent to the frame generation process, AMD has a driver-level feature called Anti-Lag, which only runs on AMD GPUs. [ 13 ] AMD Fluid Motion Frames (AFMF) is a driver-level frame generation technology launching in Q1 2024 which is compatible with all DirectX 11 and DirectX 12 games, however it runs on RDNA 2 and ...
Prior to this, the requirements for Mac and PC were lower at macOS 11.6 or later and Windows 7 or later, respectively. The PC must have at least 4 GB of RAM , 8 GB recommended, an x86-64 CPU and a GPU supporting one of the supported graphics APIs: OpenGL 4.3 or greater, or Vulkan , the latter being recommended.