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Bit twiddling, bit fiddling, bit bashing, and bit gymnastics are often used interchangeably with bit manipulation, but sometimes exclusively refer to clever or non-obvious ways or uses of bit manipulation, or tedious or challenging low-level device control data manipulation tasks. The term bit twiddling dates from early computing hardware ...
For example, given a bit pattern 0011 (decimal 3), to determine whether the second bit is set we use a bitwise AND with a bit pattern containing 1 only in the second bit: 0011 (decimal 3) AND 0010 (decimal 2) = 0010 (decimal 2) Because the result 0010 is non-zero, we know the second bit in the original pattern was set. This is often called bit ...
The formal definition of an arithmetic shift, from Federal Standard 1037C is that it is: . A shift, applied to the representation of a number in a fixed radix numeration system and in a fixed-point representation system, and in which only the characters representing the fixed-point part of the number are moved.
Another two sets were published by AMD: ABM (Advanced Bit Manipulation, which is also a subset of SSE4a implemented by Intel as part of SSE4.2 and BMI1), and TBM (Trailing Bit Manipulation, an extension introduced with Piledriver-based processors as an extension to BMI1, but dropped again in Zen-based processors). [1]
In computer science, a mask or bitmask is data that is used for bitwise operations, particularly in a bit field.Using a mask, multiple bits in a byte, nibble, word, etc. can be set either on or off, or inverted from on to off (or vice versa) in a single bitwise operation.
The most significant digit is an exception to this: for an n-bit Gray code, the most significant digit follows the pattern 2 n-1 on, 2 n-1 off, which is the same (cyclic) sequence of values as for the second-most significant digit, but shifted forwards 2 n-2 places. The four-bit version of this is shown below:
There are two extensions of the bit-reversal permutation to sequences of arbitrary length. These extensions coincide with bit-reversal for sequences whose length is a power of 2, and their purpose is to separate adjacent items in a sequence for the efficient operation of the Kaczmarz algorithm.
The AMT uses eight 32-bit bitmaps per node to represent a 256-ary trie that is able to represent an 8 bit sequence per node. With 64-Bit-CPUs (64-bit computing) a variation is to have a 64-ary trie with only one 64-bit bitmap per node that is able to represent a 6 bit sequence. Trie node with bitmap that marks valid child branches.