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Phenomenology is the branch of theoretical physics in which physicists construct realistic models of nature from more abstract theoretical ideas. String phenomenology is the part of string theory that attempts to construct realistic or semi-realistic models based on string theory.
Cloth simulation in Blender with cycles.. Cloth modeling is the term used for simulating cloth within a computer program, usually in the context of 3D computer graphics.The main approaches used for this may be classified into three basic types: geometric, physical, and particle/energy.
Materials science in science fiction is the study of how materials science is portrayed in works of science fiction.The accuracy of the materials science portrayed spans a wide range – sometimes it is an extrapolation of existing technology, sometimes it is a physically realistic portrayal of a far-out technology, and sometimes it is simply a plot device that looks scientific, but has no ...
Gazebo Classic integrated the ODE physics engine, OpenGL rendering, and support code for sensor simulation and actuator control. Gazebo Classic can use multiple high-performance physics engines, such as ODE, Bullet, etc. (the default is ODE). It provides realistic rendering of environments including high-quality lighting, shadows, and textures.
The Fabric of the Cosmos: Space, Time, and the Texture of Reality (2004) [1] is the second book on theoretical physics, cosmology, and string theory written by Brian Greene, professor and co-director of Columbia's Institute for Strings, Cosmology, and Astroparticle Physics (ISCAP).
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Anti-gravity (also known as non-gravitational field) is the phenomenon of creating a place or object that is free from the force of gravity. It does not refer to either the lack of weight under gravity experienced in free fall or orbit, or to balancing the force of gravity with some other force, such as electromagnetism or aerodynamic lift ...
Boom Blox is a 2008 puzzle video game by Electronic Arts for the Wii and N-Gage. [5] [6] It was developed by EA Los Angeles and directed by filmmaker Steven Spielberg.[7]The game presents a series of physics-based puzzles, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means, using the Wii Remote to throw, shoot, and grab ...