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Stateflow (developed by MathWorks) is a control logic tool used to model reactive systems via state machines and flow charts within a Simulink model. Stateflow uses a variant of the finite-state machine notation established by David Harel, enabling the representation of hierarchy, parallelism and history within a state chart.
A directed graph. A classic form of state diagram for a finite automaton (FA) is a directed graph with the following elements (Q, Σ, Z, δ, q 0, F): [2] [3]. Vertices Q: a finite set of states, normally represented by circles and labeled with unique designator symbols or words written inside them
UML state machine, [1] formerly known as UML statechart, is an extension of the mathematical concept of a finite automaton in computer science applications as expressed in the Unified Modeling Language (UML) notation.
MathWorks and other third-party hardware and software products can be used with Simulink. For example, Stateflow extends Simulink with a design environment for developing state machines and flow charts. MathWorks claims that, coupled with another of their products, [4] Simulink can automatically generate C source code for real-time ...
State diagram for a turnstile A turnstile. An example of a simple mechanism that can be modeled by a state machine is a turnstile. [4] [5] A turnstile, used to control access to subways and amusement park rides, is a gate with three rotating arms at waist height, one across the entryway.
An ASM chart consists of an interconnection of four types of basic elements: state name, state box, decision box, and conditional outputs box. An ASM state, represented as a rectangle, corresponds to one state of a regular state diagram or finite-state machine. The Moore type outputs are listed inside the box. State Name
These state diagrams can also be combined with flow charts to provide a set of computational semantics for describing complex control logic. [3] This mix of state diagrams and flow charts is illustrated in the figure on the right, which shows the control logic for a simple stopwatch. The control logic takes in commands from the user, as ...
In automata theory and sequential logic, a state-transition table is a table showing what state (or states in the case of a nondeterministic finite automaton) a finite-state machine will move to, based on the current state and other inputs.