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  2. MathType - Wikipedia

    en.wikipedia.org/wiki/MathType

    MathType is a graphical editor for mathematical equations, allowing entry with the mouse or keyboard in a full graphical WYSIWYG environment. [2] This contrasts to document markup languages such as LaTeX where equations are entered as markup in a text editor and then processed into a typeset document as a separate step.

  3. List of typographical symbols and punctuation marks

    en.wikipedia.org/wiki/List_of_typographical...

    Trademark symbol ※ Reference mark: Asterisk, Dagger: Footnote ¤ Scarab (non-Unicode name) ('Scarab' is an informal name for the generic currency sign) § Section sign: section symbol, section mark, double-s, 'silcrow' Pilcrow; Semicolon: Colon ℠ Service mark symbol: Trademark symbol / Slash (non-Unicode name) Division sign, Forward Slash ...

  4. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    The programming language is augmented with natural language description details, where convenient, or with compact mathematical notation. The purpose of using pseudocode is that it is easier for people to understand than conventional programming language code, and that it is an efficient and environment-independent description of the key ...

  5. Formula editor - Wikipedia

    en.wikipedia.org/wiki/Formula_editor

    A formula editor is a computer program that is used to typeset mathematical formulas and mathematical expressions. Formula editors typically serve two purposes: They allow word processing and publication of technical content either for print publication, or to generate raster images for web pages or screen presentations.

  6. APL syntax and symbols - Wikipedia

    en.wikipedia.org/wiki/APL_syntax_and_symbols

    These symbols were originally devised as a mathematical notation to describe algorithms. [1] APL programmers often assign informal names when discussing functions and operators (for example, "product" for ×/) but the core functions and operators provided by the language are denoted by non-textual symbols.

  7. Mathematical markup language - Wikipedia

    en.wikipedia.org/wiki/Mathematical_markup_language

    A mathematical markup language is a computer notation for representing mathematical formulae, based on mathematical notation. Specialized markup languages are necessary because computers normally deal with linear text and more limited character sets (although increasing support for Unicode is obsoleting very simple uses). A formally ...

  8. AsciiMath - Wikipedia

    en.wikipedia.org/wiki/AsciiMath

    Using the JavaScript script ASCIIMathML.js, AsciiMath notation is converted to MathML at the time the page is loaded by the browser, natively in Mozilla Firefox, Safari, and via a plug-in in IE7. The simplified markup language supports a subset of the LaTeX language instructions, as well as a less verbose syntax (which, for example, replaces ...

  9. Symbol (programming) - Wikipedia

    en.wikipedia.org/wiki/Symbol_(programming)

    If a symbol is unknown, the Lisp reader creates a new symbol. In Common Lisp, symbols have the following attributes: a name, a value, a function, a list of properties and a package. [6] In Common Lisp it is also possible that a symbol is not interned in a package. Such symbols can be printed, but when read back, a new symbol needs to be created.