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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  3. Verge3D - Wikipedia

    en.wikipedia.org/wiki/Verge3D

    pbr For purposes of authoring materials, a glTF 2.0-compliant physically based rendering pipeline is offered alongside the standard shader-based approach. [ 12 ] [ 13 ] PBR textures can be authored using external texturing software such as Substance Painter for which Verge3D offers the corresponding export preset. [ 14 ]

  4. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping . [ 2 ]

  5. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Non-linear texture coordinate interpolation that takes into account perspective, eliminating distortion seen in affine texture mapping. Phong lighting A commonly used model of local illumination that computes the result as a sum of ambient, diffuse and specular elements of light. Phong shading Shading technique that uses interpolated normals.

  6. Texture synthesis - Wikipedia

    en.wikipedia.org/wiki/Texture_synthesis

    Texture synthesis is the process of algorithmically constructing a large digital image from a small digital sample image by taking advantage of its structural content. It is an object of research in computer graphics and is used in many fields, amongst others digital image editing, 3D computer graphics and post-production of films.

  7. Bump mapping - Wikipedia

    en.wikipedia.org/wiki/Bump_mapping

    Bump mapping [1] is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface, although the ...

  8. Mom Had No Idea She Was Pregnant Until She Gave Birth ... - AOL

    www.aol.com/mom-had-no-idea-she-093000061.html

    An Indianapolis police officer is being praised for saving the life of a premature baby whose mom had no idea she was even pregnant. In bodycam footage, Kelly Chappell of the Indianapolis ...

  9. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    The KTX 2.0 extension for universal texture compression enables 3D models in the glTF format to be highly compressed and to use natively supported texture formats, reducing file size and boosting rendering speed. [28] Draco is a glTF extension for mesh compression, to compress and decompress 3D meshes, to help reduce the size of 3D files.

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